- Oct 27, 2017
So the finished build is 16gig right? Dowloading now
I really think that's a popular misconception for this genre. Can you imagine The Elder Scrolls 6 and Destiny 3 devs removing CC and saying "you mostly play in first person anyway so you never really see yourself outside of vanity cams."
Yeah the required space is 23gig but it's downloading 16. I read it's better to do a clean install of the retail version as it helps with a few issues. I just uninstalled and reinstalled.
So I guess that answers my earlier question, Primordial Affinity is quite valuable. It seems like it is, just wasn't sure if you get a lot later on.
at lvl 31, a stat respec costs 15k out of my 71k gold. A passive respec at the same level costs my 770 out of currently 1660 affinity, almost half. Plus if you want to quickly level up a skill you havent used, thats another affinity dump, gold not so much.
for now its a system sorta like the diablo rifts, the usual random dungeon with various affuixes to make it harder and get better rewards.
I dont see why not, its just an item.
I'm a little confused about this. I can sell skills to the lady whether I have the skill or not. Is there some other selling option for skills you have a duplicate of?
if you have the skill learned, just right click it in your inventory and u get the affinity for it
It currently has Steam integration which you see each time you attempt to login online. I can't speak to whether they plan for a non-Steam version though I haven't seen anything saying they are.
Or just buy it and sell it back to her.
No, it is the same amount.
Likely ambition made them get ahead of themselves and came to realize it wasn't possible.I just looked back at the Kickstarter to see why I funded it like 5 years ago. I knew there were some unique aspects that would have peaked my interest over just a Diablo clone.
This was originally supposed to be a full open world action RPG with tons of destructibility. They were really pushing both these things, saying the game world would be 4 square kilometers that you could fully explore, and there would be all sorts of insane real-time destruction of not just small things but massive parts of levels. Also AI that would dynamically deal with this destruction.
It's pretty crazy that they started developing that game and we ended up with a straight up Diablo clone with none of those features.
I mean, the game is fantastic. But this is nothing like what they said it would be when I kickstarted it.
Check out the Kickstarter pitch:
How many hours have you playes since yesterday man?
different gems do different things.The gem sockets are weird. Seems like needless complexity with the "offensive (I)" and "offensive (II)"... etc etc.
I have a 2-handed hammer with offensive(II) so that means... damage bonuses are for spells(edited).
I can't cast spells with a 2-handed hammer. What gives....
you rolled the wrong socket on a item, it happens in these games. Or can happen, it shouldnt, but it can.
I feel exactly the same way. I'm only level 13 but I've been playing as a ranged character with bows/pistols and I found a decent two handed sword. Swapped it over and my damage per hit goes from 20-25 to 100. Everything dies so fast. Maybe later on when you get more points in the passive tree the ranged character might start to shine but early game it's chalk and cheese.Does the balance between 'classes' feel way off to anyone else? So far I've made a bow character, who became a dagger character, an ailment caster, who became a straight damage caster, and a two handed warrior.
And mother of god is the two handed warrior leaps and bounds above every other archetype i've played. Like, I can't even believe i'm playing the same game any more levels of stronger.
you can put any skill anyware you want except on left click. just drag it to where you want it.