I can agree with this.
The dungeons had amazing themes and settings, but I went back semi-recently and they're pretty basic and linear gameplay-wise.
I'm @ing you, you need to answer for this bad take.
It's the only time the vaunted "traditional Zelda formula" told a good story, a desperate gamble to free itself from the shackles of Ocarina of Time and take Zelda to new heights.
The sailing is boring and painful. And Twilight Princess has better dungeons and story.
It freed itself from the shackles of Ocarina of Time by reusing almost every item and dungeon theme from Ocarina of Time and screwing over its plot and characters to recreate Ocarina of Time in the final act for no real reason.
Skyward Sword exists.Oh cool, we're doing Zelda hot takes now?
Twilight Princess is the worst 3D game in the series and is in the bottom five for the series period. The only good bits from it were Midna, some boss music, and two dungeons (City in the Sky and Hyrule Castle.) Everything else about it is painfully mediocre.
The dungeons aren't terrible. BotW dungeons are terrible. Wind Waker's are average.
Was the motivation of the villain being his toxic nostalgia for the past at the expense of the future too subtle?
I got so bored of Orochi fights by the end of the game, I wondered if the development team really didn't know what else to do. "Stick in another Orochi fight!"
BotW has something else to do instead of the dungeons though.