• To celebrate the release of Halo: The Master Chief Collection on Steam, Xbox Games Studios has provided 5 Steam copies of the game and 5 Xbox One copies of the game! We will be giving these away in the Gaming Giveaways |OT|. Some Steam copies will also be given away to the PC Gaming Era community.
  • An old favorite feature returns: Q&ERA is back! This time we'll be collecting questions for Remedy Entertainment, makers of Max Payne, Alan Wake, Quantum Break, and Control. Members can submit questions for the next 5 days, 8 hours, 25 minutes, 36 seconds. Submissions will close on Dec 12, 2019 at 12:00 AM.

Star Ocean: First Departure R |OT| Star Ocean for the First Time for the Third Time

No Depth

Member
Oct 27, 2017
8,808
About two hours in so far and quite enjoying it. I only dabbled with the S. Famicom version waaaaaaay back briefly, but have played and enjoyed SO2+3, but this is my first proper play of SO1.

I think what I'm enjoying most is how quickly it moves. To compare, DQ11 kind of threw me off given how much it felt like it was wasting time over-emphasizing or embellishing plot elements for little justification. The opening mountain climbing ceremony was chock full of excessive gamesplaining, the castle trip and mystery, and so on with every step of the journey. There is a lot to appreciate in DQ11, but it also felt like a drag simultaneously when it came to narration. It's been an issue in many jRPG's as of late.

I'm reminded how quaint, simple, but effective 16-bit jRPG's could be with this. The storytelling isn't deep and is riddled with logical pitfalls, but it moves. You get your objective and go. Problem arises and you are immediately tasked with sussing out a solution, not emphasizing the problem and its roots too deeply.

Getting off that high horse though, the game is fine. Combat is mashtastic and probably the least compelling reason to play this. It feels like I recall Star Ocean 2 playing, but in two hours there has been zero need to do anything beyond mash attack and trade blows. Skills aren't additive or helpful to utilize beyond your simple 3-hit combo by any stretch, so until a boss or a real threat emerges to truly prove an actual combat engine exists, its by far the weakest link. Hoping it turns around.

But I like the Star Trek-inspired mashup of evolved sci-fi species helping out some lesser fantasy-inspired planet solve a larger threat. It's simple, it gives justification for magic and swords and caves and monsters while also having spaceships and lasers in the same game. I'm enjoying this.
 

Barn

Member
Oct 27, 2017
2,235
Los Angeles
It’s the original game in the series so it’s a perfect entry point.
Its the original game in the series so a great place to start lol
Technically 2nd Game Chronologically
Star Ocean being sci-fi is the biggest scam a JRPG has ever attempted. You'll spend most of your time on the ground visiting standard fantasy towns
Haha, that's all good to know, despite my being dumb. Thanks everyone, it's on the wishlist.
 
Character recruitment New
OP
OP
SolVanderlyn

SolVanderlyn

Member
Oct 28, 2017
8,242
Some character advice:

You can only have 8 party members total.

Your first choice will be between Cyuss and Ashlay.



If you tell Cyuss you don't want him to go with you early on in the game, you can get Ashlay instead.



The next permanent member to join you will be Ioshua, if you go to the Purgatorium right away, when the game tells you to.



At this point, your party will look like this:

Roddick/Ilia/Cyuss or Ashlay/Ioshua. Keep in mind Ronyx and Millie join no matter what, so that's six slots.

This is important, because the next recruitable character you will find will be Mavelle, who, if you have Ashlay or Ioshua with you, joins with Ronyx and Millie.



However, if you take her with you, you cannot get these characters, Phia or T'nique, later, as you need six or less characters to recruit them.





That means you must choose between Mavelle, Phia, and T'nique.

The last slot can be filled with either of these two, Perrici or Welch, who only require one free slot.





So you must again choose between Perrici and Welch.

Then there's Erys, who is a bit of an oddball. To get Erys, you need Ashlay, Ioshua, and Mavelle, must complete a sidequest, and will lose Mavelle at the end, to be replaced with Erys.



To summarize, assuming you recruit everyone up to Ioshua:

You must choose between Ashlay and Cyuss.

You must choose between Mavelle, Phia, and T'nique.

You must choose between Welch and Perrici.

You must choose to keep Mavelle or switch her out for Erys.


GameFAQs has character recruitment guides for more info on how to go about getting each character, but those are the choices you must make.

I think I'm getting this right. You can also choose to straight up not get characters if you don't want to, making for several possible combinations. The choices I've laid out are what most people will encounter if they choose to get characters as they're introduced to you.

For example, you can dump Ioshua and get Phia AND T'nique if you want. Or, if you chose Ashlay, you can still get Mavelle even without Ioshua... and then get Phia as well.

Cyuss and Phia share several storylines together. Ashlay, Ioshua, and Mavelle also do. Might want to keep that in mind as well.
 
Last edited:

twisteh

Member
Oct 26, 2017
188
Ok, so, uh, how do the battles work? I’m just mashing A to attack while the other characters move around based on whatever tactic I’ve set.

Do you just mash A all the time? Can you block? I see that you can set skills to L and R. What am I missing here?

How I miss the era of instruction manuals.
I’m in the same boat as you, it doesn’t even tell you the controls in game! I had to google to try and find the instruction manual without success haha...

Anybody got a decent explanation for battles and the controls?
 
OP
OP
SolVanderlyn

SolVanderlyn

Member
Oct 28, 2017
8,242
I’m in the same boat as you, it doesn’t even tell you the controls in game! I had to google to try and find the instruction manual without success haha...

Anybody got a decent explanation for battles and the controls?
You can hit up to three times in succession for a normal attack. Characters have two skills assigned to the L/R buttons. If you use each skill a certain number of times, it will become more powerful. Physical attackers need skills assigned whether you are controlling them or not (as far as I can tell). Spellcasters only work like this if you control them directly; otherwise, they have access to their entire arsenal of abilities, although you can turn their spells on or off in the menu.

A big chunk of the combat comes from the skill system, which you'll find in skill stores across the game. These are labeled Knowledge 1, Combat 1, etc. The combat skills affect, well, combat, and can range from power bursts to increased defense to increased evasion to even sometimes teleporting directly to the enemy if your skill is a high enough level. Some non-combat skills affect combat as well, such as Knife, which is used for cooking but also raises STR.

In short, level your skills, micromanage your spellcasters and don't play as them, and level up the techniques you like to use. Also, experiment with what physical attackers you like to play as.

Edit: Also keep in mind combat and item creation skills share the same SP pool, so you might want to designate certain characters for certain professions, or choose to focus on a certain element of combat with a certain character, etc... but it's really up to you.
 

SmokedSalmon

Member
Apr 1, 2019
730
Some character advice:

You can only have 8 party members total.

Your first choice will be between Cyuss and Ashlay.



If you tell Cyuss you don't want him to go with you early on in the game, you can get Ashlay instead.



The next permanent member to join you will be Ioshua, if you go to the Purgatorium right away, when the game tells you to.



At this point, your party will look like this:

Roddick/Ilia/Cyuss or Ashlay/Ioshua. Keep in mind Ronyx and Millie join no matter what, so that's six slots.

This is important, because the next recruitable character you will find will be Mavelle, who, if you have Ashlay or Ioshua with you, joins with Ronyx and Millie.



However, if you take her with you, you cannot get these characters, Phia or T'nique, later, as you need six or less characters to recruit them.





That means you must choose between Mavelle, Phia, and T'nique.

The last slot can be filled with either of these two, Perrici or Welch, who only require one free slot.





So you must again choose between Perrici and Welch.

Then there's Erys, who is a bit of an oddball. To get Erys, you need Ashlay, Ioshua, and Mavelle, must complete a sidequest, and will lose Mavelle at the end, to be replaced with Erys.



To summarize, assuming you recruit everyone up to Ioshua:

You must choose between Ashlay and Cyuss.

You must choose between Mavelle, Phia, and T'nique.

You must choose between Welch and Perrici.

You must choose to keep Mavelle or switch her out for Erys.


GameFAQs has character recruitment guides for more info on how to go about getting each character, but those are the choices you must make.

I think I'm getting this right. You can also choose to straight up not get characters if you don't want to, making for several possible combinations. The choices I've laid out are what most people will encounter if they choose to get characters as they're introduced to you.

For example, you can dump Ioshua and get Phia AND T'nique if you want. Or, if you chose Ashlay, you can still get Mavelle even without Ioshua... and then get Phia as well.

Cyuss and Phia share several storylines together. Ashlay, Ioshua, and Mavelle also do. Might want to keep that in mind as well.
This is the guide GameFAQs guide that I've always used.

Some of the information you have isn't entirely right, though most of it is. Like, if you don't recruit Cyuss you don't just get Ashlay by going through the story. There are a couple extra steps, like making sure you find and talk to him in the Tatori arena. It's also possible to have characters like Welch and Perrici together, you just have to make sure you have the slots open for them.

I’m in the same boat as you, it doesn’t even tell you the controls in game! I had to google to try and find the instruction manual without success haha...

Anybody got a decent explanation for battles and the controls?
SolVanderlyn's explanation pretty much covers everything. It's a pretty old/simple system so your not missing much on first glance. Really play attention to those combat skills you get from the skill stores. Here's a wiki list of what all the different skills do and what combinations of them will unlock specific specialties.