Snack World: The Dungeon Crawl - Gold |OT| Dungeon Crawling with Cracker Jack Keychains

Aeana

Member
Oct 25, 2017
3,982
Honeywood/Plus Alpha do fantastic work. They have done really great work with Dragon Quest and Ni no Kuni, etc. I do think they've crossed into a realm they shouldn't have with this game, though.
 

Rhennik

Member
Oct 25, 2017
1,099
In house localization headed up by Richard Mark Honeywood. (Richard Mark Honeywood entry on Wikipedia.)
Wow. This dude is prolific! He even got Iwata's stamp of approval back in the day.

Sounds like he's Australian too—which leads credence to the idea that the localization of this game leaned too heavily on memes and current events as opposed to being handled by Trump stooges.

Not that it matters though. It's still enough to put me off from this particular title. Let's just hope this was only a one-time thing and doesn't become a trend in their future games!
 

Chakoo

Member
Oct 27, 2017
784
Toronto, Canada
I really wanted to enjoy this game but its tone is really outputting. One minute it's has junevile but charming humor and the next it's weird almost sexual. The protagonist looking like a child and being flirted with by grown men (the genies)... It freaks me out. Its a shame because the genies are pretty fun characters but the sexual innuendos? It's a bit much.
If you think the genies are a bit much, you should see their take in the japanese version. :)
 

Jackie Chan

Member
Oct 27, 2017
1,128
My SO and I both picked this game up as a risky bet, and we're really enjoying playing it together so far. We just finished up DC rank 2. I really wish you could play more of the game co-op, but I'm hoping as we progress there will be more and more side quests compared to "Story" quests.

The localization on this game is pretty crazy, but I find that kind of enjoyable though I could definitely do without Covfefe Cafe. Feels almost like they went full Funimation Ghost Stories dub with some of the lines. The song for the end boss of Chapter 2 was excellent.
 

Razorrin

Member
Nov 7, 2017
2,273
My SO and I both picked this game up as a risky bet, and we're really enjoying playing it together so far. We just finished up DC rank 2. I really wish you could play more of the game co-op, but I'm hoping as we progress there will be more and more side quests compared to "Story" quests.

The localization on this game is pretty crazy, but I find that kind of enjoyable though I could definitely do without Covfefe Cafe. Feels almost like they went full Funimation Ghost Stories dub with some of the lines. The song for the end boss of Chapter 2 was excellent.
Glad you are having a good time co-operatively! This definitely seems like the kind of game you get together occasionally to trade stuff and have fun, rather then a full co-op experience. Hopefully both of you get some rad stuff to share!

I’m feeling like I want to fast-track to as far as I can get just doing all the story quests I can do, but I found out that the Pick-A-Prize either permenatly upgrades when you go far enough, or ends up swapping between different prize-sets. With blows for me, actually, because I really wanted to grab a fifth Crystal Sword so I could max it out later, and didn’t end up keeping the Sur-Prize.

All three of the best pulls, the First Prize, Sur-Prize and Final Pull are rare Jara, if you get one of each, I’d say that’s all you really need, and if you do the trick where you save, pull as much as you can to see what you get, and reload to pull whatever you need before moving on, you’ll eventually get all three relatively easily.

My only problem? I can’t seem to get these tickets quick enough! I wonder if there is a better way to grind them out rather then just get lucky on quests with a good rare item multiplier...
 

garion333

Member
Oct 27, 2017
1,445
Let me begin by saying I've been shocked by how active this thread was this weekend. I really thought the game would pass everyone by. Unfortunately most of the discussion has been about the localization. Such is life!

I'm enjoying the game. I'm not terribly far into it, but it's delivering on what I wanted from it which is tons of charm, mostly in the character, world and enemy design. Level-5 continues to come up with some truly interesting stuff there. The variety they put into their games visually is always impressive.

What I don't like, outside of some of the localization, is the horrid camera. Why this wasn't changed for the Switch release is beyond me. I never once had issues with the camera in the Yokai Watch games, but here I feel like I spend half my time in dungeons turning the camera around to see where enemies or loot are. They probably should have done with a static, iso camera that fits the genre or make it full 360.

Loot is also underwhelming and not only because it's mostly crafting material, but because it's kind of slow in giving out the crafting material. I much prefer when I'm overwhelmed with crafting material to the degree I don't have to try too hard to track down and grind for more. Here, I feel like it's part of the main loop and can only be described as gameplay time padding. (Does it have something to do with the Jara's being collectible in the original release?)

This is a big ask, but Tutti Frutti could've used a revamp for the Switch release by making it bigger or more spaced out. The game chugs in town and I think spreading out the buildings would have helped with that. I'm truly nit picking here, but I do feel a tad claustrophobic when in town. Part of that is likely the camera. ;)

Otherwise, I'm getting what I came here for. Charm and some simple ARPG hack and slash grinding. The simplicity is lifted by the charm, but I'm sure it'll wear out its welcome sooner than a more in-depth ARPG might. Until then, I'm happy with what it's doing, niggles aside.
 

Razorrin

Member
Nov 7, 2017
2,273
Let me begin by saying I've been shocked by how active this thread was this weekend. I really thought the game would pass everyone by. Unfortunately most of the discussion has been about the localization. Such is life!

I'm enjoying the game. I'm not terribly far into it, but it's delivering on what I wanted from it which is tons of charm, mostly in the character, world and enemy design. Level-5 continues to come up with some truly interesting stuff there. The variety they put into their games visually is always impressive.

What I don't like, outside of some of the localization, is the horrid camera. Why this wasn't changed for the Switch release is beyond me. I never once had issues with the camera in the Yokai Watch games, but here I feel like I spend half my time in dungeons turning the camera around to see where enemies or loot are. They probably should have done with a static, iso camera that fits the genre or make it full 360.

Loot is also underwhelming and not only because it's mostly crafting material, but because it's kind of slow in giving out the crafting material. I much prefer when I'm overwhelmed with crafting material to the degree I don't have to try too hard to track down and grind for more. Here, I feel like it's part of the main loop and can only be described as gameplay time padding. (Does it have something to do with the Jara's being collectible in the original release?)

This is a big ask, but Tutti Frutti could've used a revamp for the Switch release by making it bigger or more spaced out. The game chugs in town and I think spreading out the buildings would have helped with that. I'm truly nit picking here, but I do feel a tad claustrophobic when in town. Part of that is likely the camera. ;)

Otherwise, I'm getting what I came here for. Charm and some simple ARPG hack and slash grinding. The simplicity is lifted by the charm, but I'm sure it'll wear out its welcome sooner than a more in-depth ARPG might. Until then, I'm happy with what it's doing, niggles aside.
Yeah, controversial references will get plenty of attention, that’s for sure!

I’m also having fun with the game part! It’s a little lame when you have a deficit in certain materials, since you often need to repeat certain missions to build up again, but it’s fun so far! Only other issue is that the coolest stuff needs Special materials that look impossible to find early on, which sucks, since I wanna make my guy the coolest looking around!

Also, I absolutely love the fashion trends system. It incentivizes upgrading clothes to unlock outfit and colour combinations that give you a high drop rate, yet you can just as easily wear what looks cool to you instead.

It’s absolutely genius, especially since it uses the style portion of gear in it, and I would like to see other games combine effective side-mechanics that aren’t terribly important to stylish expression!

Although the slow going in unlocking all the different clothing brands are killing me, I want some Brittania threads! I haven’t felt like this since The World Ends With You, and you don’t even see your clothes on you in that game!

If anyone had gotten a style that totally works for them, post a picture in the thread if you can!
 

garion333

Member
Oct 27, 2017
1,445
I haven't played enough to sit around telling people to buy it, but it's typical Level-5 for me where reviewers ding it for things I can look past.
 

PulseMC

Member
Dec 14, 2017
75
I've been enjoying the game quite a bit. I'm a sucker for grinding out materials and this game hits that itch just right so far. I haven't taken issue with the localization as much as some seem to, but I understand the frustration. I like it though, the trump references seem to be making fun of him, and I have no qualms with that.
 

deepFlaw

Member
Oct 25, 2017
15,452
I’m also having fun with the game part! It’s a little lame when you have a deficit in certain materials, since you often need to repeat certain missions to build up again, but it’s fun so far! Only other issue is that the coolest stuff needs Special materials that look impossible to find early on, which sucks, since I wanna make my guy the coolest looking around!
Some of the special materials that aren’t in quest rewards are actually just rare drops from enemies, so you may or may not already be able to get them. I find it really weird that it doesn’t present you with any drop information for that reason; Google Translate + a JP guide is working but a hassle to do, especially on my phone if I’m being lazy.
 

gaiadyne

The Fallen
Oct 25, 2017
1,187
I found one of those super rare chest in a dungeon randomly and got a "Mega-Rare" Jara, and I'm already a little underwhelmed by it. It doesn't do much more damage then the basic sword they give you at the beginning, although it looks nice at least.
 

Razorrin

Member
Nov 7, 2017
2,273
I found one of those super rare chest in a dungeon randomly and got a "Mega-Rare" Jara, and I'm already a little underwhelmed by it. It doesn't do much more damage then the basic sword they give you at the beginning, although it looks nice at least.
Yeah, Jaras are only really powerful against the enemy types they excel with. That’s why it’s good to collect a bunch rather then improve a few to max, that way you can auto-equip the most powerful Jaras for any particular quest.

The rarer ones are particularly more powerful against certain enemies, so you’ll deal way more damage against those with the rare ones.
 

gaiadyne

The Fallen
Oct 25, 2017
1,187
Yeah, Jaras are only really powerful against the enemy types they excel with. That’s why it’s good to collect a bunch rather then improve a few to max, that way you can auto-equip the most powerful Jaras for any particular quest.

The rarer ones are particularly more powerful against certain enemies, so you’ll deal way more damage against those with the rare ones.
Ah, I see I haven't encountered dragon type enemies with it so, that makes sense
 

deepFlaw

Member
Oct 25, 2017
15,452
The auto-equip is pretty nice, but I don’t know why it doesn’t offer the same for Snacks too? I’ve been having some trouble at DC rank 4 (I think? maybe 5?) and it’s been tedious to scroll through all my Snacks to find ones that vaguely seem like that’ll counter the enemies for that quest. Due to you getting them at certain kill counts, I’ve now started getting an absolute ton at once since most of an area’s enemies will max out at the same time, and that’s including some dupes (which... just have slightly different stats?) as well. Not to mention how weird it is to select Pocket Snacks when I can maaaaaybe transform once in an entire quest, for a very short period of time, and it doesn’t indicate which of your equipped ones have good banes for what you’re fighting.

I also have no idea how to handle accessories, which you seemingly cannot craft and so just have a ton of barely different tiny abilities currently. Auto-equip will even switch between several so it’s not like even it knows which is best?
 

Razorrin

Member
Nov 7, 2017
2,273
I also have no idea how to handle accessories, which you seemingly cannot craft and so just have a ton of barely different tiny abilities currently. Auto-equip will even switch between several so it’s not like even it knows which is best?
Honestly, I only Auto-equip Jaras, clothing and accessories can provide different resistances to elements and status effects, but I don’t see it being as worthwhile as the drop rate increases and self expression particular styles gives you, and the potentially powerful effects your favorite accessory can provide.

There is a mission in a desert, it’s a side mission I think? In it’s drop list is a pair of red glasses that constitutes a tier higher of rarity from other accessories, I got a drop-rate up Medium on it. Something like that effect seems a lot more useful then just equipping some random vanilla ring because it reduces something. It even shows up on your character in your style slot!

I’d say, try to make clothing that raises Defense a bunch, along with finding an accessory that rolled a useful passive or two, and keep those on in your equipment slot, then make sure you have at least one of every accessory for style so you can get whatever daily trend shows up. You can sell repeats for a good amount of cash, too!

Speaking of Clothes, anyone found a Britannia Enchant clothing book yet? I imagine it’s in the further chapters, but I’m not sure, I just imagine their threads are super rad.
 

Rhennik

Member
Oct 25, 2017
1,099
If only people got this riled up over the xenophobic westernisation of Yo-Kai Watch.
It was definitely westernized, but xenophobic? Seems like a gigantic stretch, unless I'm forgetting something (definitely possible).

Don't get me wrong--trying to pretend the game takes place in America instead of Japan is super lame and removes a lot of the potential charm, but I don't recall any anti-other sentiments whatsoever.
 

Tiggleton

Member
Apr 25, 2019
457
It was definitely westernized, but xenophobic? Seems like a gigantic stretch, unless I'm forgetting something (definitely possible).

Don't get me wrong--trying to pretend the game takes place in America instead of Japan is super lame and removes a lot of the potential charm, but I don't recall any anti-other sentiments whatsoever.
Well I guess that's up to interpretation. I just find taking a work seeped in Japanese culture and then doing everything to remove that culture or mask it for assumed market appeal to be very xenophobic.
There's a fear that the market will reject it if it's not west-friendly. Which is definitely a problematic viewpoint.

It's that fear of the other that fuels racism. Even if it's not directly contributing to the problem it's definitely a part of it.
 

Razorrin

Member
Nov 7, 2017
2,273
So, I looked around for some more advice on helping out with character building, and this is from a post on GameFAQs:

“GameFAQs Poster” said:
  • Most damage is purely based on characters stats.
  • Only banes or bonus stats on weapons increase that damage.
  • Upgrading your weapons only increases durability (JP gauge).
  • Focus on JP reduction bonuses and Upgrading for weapons if you want to reduce the amount of swapping.
  • Try to carry weapons of varied banes as not to be at a disadvantage (weak dmg)
I also heard that Overload Skills, skills that are more powerful, but hurt you in using them, are also very desirable when mixed with Wand Jaras that can heal you or a group to offset the damage.

So, if you are running to grab Jaras of particular banes, or with a wide amount of banes, try going for any that carry stat boosts and exp or drop rate boosts, as they will count just having them on your holder, not just equipped. Overload skills are also very useful, so try to gun for those as well.

You can get pretty far with a couple of weak banes on weapons with good passives then you think, especially considering how long it’ll take to grab powerful weapons with powerful specific banes on them!
 

benzopil

Member
Oct 25, 2017
2,423
Why am I so underleveled, am I playing the game correctly? I was level 3 or even 2 when I went to kill Maduza, now all main and side quests are 8-11 while I'm still 4 or so. Maduza wasn't really that hard with potions but still, maybe I missed something lol.
 

Razorrin

Member
Nov 7, 2017
2,273
Why am I so underleveled, am I playing the game correctly? I was level 3 or even 2 when I went to kill Maduza, now all main and side quests are 8-11 while I'm still 4 or so. Maduza wasn't really that hard with potions but still, maybe I missed something lol.
There are quests, the food called the Dragon Waffle, and equipment passives that increase exp gain. If you feel underleveled, I recommend equipping whatever you have with these effects and doing some co-op online if you can.

Also, if you are hurting for some early stat boosts, go into your pix-e-profile or something and you’ll be able to apply stat points to a variety of places. I reccomend getting everything their first level for the stat boosts, and then working on Inginuity to get that sweet attack speed passive!

Luck can only be boosted with Karma Balms, gained from the Pick-A-Prize as the forever present third prize. if you take the advice I gave earlier and do some light reset work to see which prizes you’d get before you progress it by doing a dungeon, try to get as many of those as you can, since better luck makes more things drop!
 

benzopil

Member
Oct 25, 2017
2,423
There are quests, the food called the Dragon Waffle, and equipment passives that increase exp gain. If you feel underleveled, I recommend equipping whatever you have with these effects and doing some co-op online if you can.

Also, if you are hurting for some early stat boosts, go into your pix-e-profile or something and you’ll be able to apply stat points to a variety of places. I reccomend getting everything their first level for the stat boosts, and then working on Inginuity to get that sweet attack speed passive!

Luck can only be boosted with Karma Balms, gained from the Pick-A-Prize as the forever present third prize. if you take the advice I gave earlier and do some light reset work to see which prizes you’d get before you progress it by doing a dungeon, try to get as many of those as you can, since better luck makes more things drop!
Thanks a lot!
 

Razorrin

Member
Nov 7, 2017
2,273
Honestly, if you are lucky enough to get any Jaras or Accessories that give you a +6 Strength, especially if it’s paired with another effect or + Strength, keep that thing! Use it, it’ll make you so much more powerful!

I think the balance is trying to get a few Jaras that improve Stregth or Magic a bunch, and then even out the banes you aren’t covering with other Jaras. Every enemy has a Race, Element and Colour, so if you focus on one of those three, you should be able to cover any weaknesses. Some Jaras cover multiple of the same type of bane, so those can help even out your effectiveness, especially since it only takes a lvl1 bane to do normal damage!

Also, you get EX-Star-P’s as loot from quests, if you use those, you get additional EXP. Use ‘em up when you remember to do so, you’ll be getting them frequently!

One more thing, Charge Skills and Overdrive Skills are much more powerful then normal Jara skills, that much is true, but normal Jara skills can be combo’d into using normal attacks, so keep that in mind in case you wanna prevent wasting a skill charge by messing up with the windup!
 
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