Retronauts Podcast Thread

krae_man

Member
Oct 25, 2017
2,376
Fire Pro Wrestling Advance is light years more advanced than Pro Wrestling. This is actually one of the GBA games I’ve been looking forward to the most on GBA Works
The next game that should be on the docket soon that I'm looking forward to is Gex on Game Boy color works.

It's not time for Klax, it's tail time!
 

Leo

Member
Oct 27, 2017
2,215
I was keen on not playing Stardew Valley because I usually sink so much time in those kinds of games, and this one looks particularly bulky but after listening to the episode I just had to try it. I love HM, so I'm really excited.

Oh boy, here I come for 100+ hours of watering virtual vegetables.
 

Suzzopher

Member
Oct 27, 2017
303
Loved the Pre-Atari console episode. My dad had a Video Entertainment Computer ( which was the Fairchild Channel F re-branded in the UK by Grandstand ) before I was born.

Never heard of the Studio 2 or 3 before this.
 

krae_man

Member
Oct 25, 2017
2,376
I played a lot of David's Midnight Magic on my Atari 800XL. Wiki says it came out in 1982. It had a lot of IRL pinball features:

-bumpers
-plunger
-an upper set of flippers
-targets in a row to hit and when you knock them all down, they come back up
-Bonus points at the end of a ball
-bonus point multipliers
-A place where you can lock a ball and if you lock 3, you trigger multi ball.
-bonus extra ball that can be triggered
-a tilt mechanic

You can see them in a longplay here:

 
Last edited:

Shaneus

Member
Oct 27, 2017
5,101
I played a lot of David's Midnight Magic on my Atari 800XL. Wiki says it came out in 1982. It had a lot of IRL pinball features:

-bumpers
-plunger
-an upper set of flippers
-targets in a row to hit and when you knock them all down, they come back up
-Bonus points at the end of a ball
-bonus point multipliers
-A place where you can lock a ball and if you lock 3, you trigger multi ball.

You can see them in a longplay here:

Yup, you'll find it was based off a particular real-life machine. Black Knight, which came out in 1980.
 

Shaneus

Member
Oct 27, 2017
5,101
It used to be in The Pinball Arcade if virtual Pinball is your thing. Not sure if it currently is after they lost the rights to some of the manufacturers though.
Nope, it was pulled because it's a Williams machine. And I doubt it would get selected for Zen Williams, at least not over Black Knight 2000.

TBH I never really liked Black Knight, but it had some great first-time features and is a pretty machine. Don't actually think it's ever anyone's favourite machine, though.
 

Shaneus

Member
Oct 27, 2017
5,101
oh man i think there's an episode of a Life Well Wasted about this game's debut in Paris. it involves a horse peeing by accident
I revisited that episode recently, weirdly enough. The interviewee is Steve Ritchie, and you can hear in his voice how dejected he is with the pinball industry at the time (2009). Just shows how (somewhat) quickly a niche hobby/industry can turn around. 10 years ago he was feeling depressed about his lack of employment, but now is happily employed by the biggest pinball manufacturer in the world.

For an interesting watch, I also encourage you to check out Tilt! The Battle to Save Pinball. It was released around the same time, and has a similarly dire outlook from Steve Ritchie and other designers at the time.
 

krae_man

Member
Oct 25, 2017
2,376
It used to be in The Pinball Arcade if virtual Pinball is your thing. Not sure if it currently is after they lost the rights to some of the manufacturers though.
I went and looked and Black Knight was in table pack 4 which I apparently did buy.

I fired up my PS3 and I couldn't get it to load. It would just freeze on the table selection screen. I went to my vita and I was able to get it up and running. I'm surprised I didn't notice the similarities before. I don't like the physics on the this version. The ball went wonky a lot and had a knack for ending up in the drain with no way to stop it(either right down the middle or down the far left or right drains).

I want to try a real life version of this. I'll have to be on the lookout. Maybe next Time I'm in Vegas or if I ever go to Californa Extreme.
 

Murlin

Member
Feb 12, 2019
228
Has anyone else noticed that any NES songs used before/after ad breaks in recent episodes are totally screwed up? The sound channel playing the melody is either muted or extremely quiet so what you hear is just the bass line and harmonies (if present)
 

fester

Member
Oct 25, 2017
1,484
Catching up on a backlog of podcasts and really enjoyed the Super Mario RPG episode. Fun conversation and good insights from Maddie - you guys need to bring her back on the show more often.
 

Blackpuppy

Member
Oct 28, 2017
1,967
Has anyone else noticed that any NES songs used before/after ad breaks in recent episodes are totally screwed up? The sound channel playing the melody is either muted or extremely quiet so what you hear is just the bass line and harmonies (if present)
Just out of curiosity, are you using smart speed in the Overcast app?

It’ll remove gaps in the audio track and it does really funky stuff to chiptunes since I guess there’s absolute silence between notes and no hissing like regular recordings.
 

Barely Able

Member
Oct 28, 2017
744
Really enjoyed the Portable Mario episode - looking forward to a Wario deep dive!
Warioland games were one of the very first episodes when the podcast re-launched as a Kickstarter campaign. Must be 7 years ago at this point. I think a warioware podcast has also been done. To be fair though, I haven’t listened to the portable mario podcast so I sure if they said they would redo the wario games.
 

Murlin

Member
Feb 12, 2019
228
Just out of curiosity, are you using smart speed in the Overcast app?

It’ll remove gaps in the audio track and it does really funky stuff to chiptunes since I guess there’s absolute silence between notes and no hissing like regular recordings.
I am using Overcast but I don’t have smart speed or voice boost turned on. Another podcast I listen to (Retro Game Audio) uses chiptune all the time and doesn’t have this problem.
 

Vinchenz

Member
Oct 25, 2017
156
Canada
I think I've only listened to one episode as of recent (the 9's years retrospective one) since I'm still catching up but I did notice the Mario Bros. 3 music sounded very wrong too. Almost like the bitrate was degraded. I'm listening on Google Play.
 

Listai

Member
Oct 27, 2017
2,184
Warioland games were one of the very first episodes when the podcast re-launched as a Kickstarter campaign. Must be 7 years ago at this point. I think a warioware podcast has also been done. To be fair though, I haven’t listened to the portable mario podcast so I sure if they said they would redo the wario games.
That's what I meant by deep-dive. Parish and Bob mentioned that they'd like to go back and revisit the series in the new format.
 

JeremyParish

Retronaut
Verified
Oct 25, 2017
338
Raleigh, NC
I'll have to look into the NES audio claims, but it's possible that the new normalization utility I'm using is causing issues. I have used Levelator for YEARS, but I finally had to upgrade to the current Mac OS X and it dropped support for 32-bit apps (including Levelator). Unfortunately there's nothing on the market as good as Levelator for normalizing podcasts.
 

krae_man

Member
Oct 25, 2017
2,376
Audio sounded okay to me. I don't know the source material well enough to know for certain though.

Slight knitpick: fireballs do bounce. Superballs ricochet.
 

xir

Member
Oct 27, 2017
1,554
Los Angeles, CA
robocop episod was great! and it's on HBO right now, so ggave it a rewatch right after
little weird watching it after birds of prey, not 100% similar but some touches.

The locker room scene in Starship Troopers always stands out to me, because they panned and scanned it on cable so it looked really weird. alas, USA is scared of boobs
 

JeremyParish

Retronaut
Verified
Oct 25, 2017
338
Raleigh, NC
In my experience, the answer to "is it just me or is something missing from the Patreon feed?" is always "it's just you." Patreon's subscriber feeds appear to be pretty failure-prone, but it's nearly always on an individual basis.
 

pirata

Member
Oct 25, 2017
1,035
I'll have to look into the NES audio claims, but it's possible that the new normalization utility I'm using is causing issues. I have used Levelator for YEARS, but I finally had to upgrade to the current Mac OS X and it dropped support for 32-bit apps (including Levelator). Unfortunately there's nothing on the market as good as Levelator for normalizing podcasts.
I thought it was a stylistic choice to isolate specific sound channels in order to hear the game music in an unfamiliar way.
 

xir

Member
Oct 27, 2017
1,554
Los Angeles, CA
Is it just me or is episode 277 on Nintendo's online service missing from the Patreon feed?
seen this on the feeds today: