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Nintendo First Party Thread |OT3| Internal x External x Publishing - What's cooking?

Oct 26, 2017
16,533
I think it's because much like Sony and Microsoft, All of Nintendo's first party software is now produced through a single division, that being EPD. Similar to Worldwide Studios for Sony or Xbox Game Studios for Microsoft. They also seem to be more willing to spend a bit more game budgets (not AAA budgets, but something like RFA wouldn't have had nearly the budget for a new IP it did if it was made on the Wii U). Another difference is that there seems to be more of a focus on reaching diverse and specific audiences in Nintendo's first party games than back in say, the Wii U days. Nintendo is still uniquely Nintendo, but it does seem they've taken a few ques from the other two regarding first party strategy in recent times.
Their Switch lineup feels very much like a continuation of what they’ve been doing for years to me, just more focused, refined and purposeful. That is very likely due to their development resources being consolidated into EPD. But I don't really see how this points to them having a bigger focus on "mature" games. I don't think anything in Nintendo's lineup is really comparable to the bread and butter of Sony or Microsoft. We'd have to see them invest way more into genres like shooters or racing games, not to mention presentation and narrative.
 

laziboi

Member
Oct 25, 2019
930
Their Switch lineup feels very much like a continuation of what they’ve been doing for years to me, just more focused, refined and purposeful. That is very likely due to their development resources being consolidated into EPD. But I don't really see how this points to them having a bigger focus on "mature" games. I don't think anything in Nintendo's lineup is really comparable to the bread and butter of Sony or Microsoft. We'd have to see them invest way more into genres like shooters or racing games, not to mention presentation and narrative.
Nintendo is still Nintendo. But I just think they have taken a few ques from the way Sony and Microsoft run their first party lineup with the Switch.
 

Clov

Member
Oct 25, 2017
4,599
The way I see it, the only thing that reminds me of Sony/Microsoft's output is how Nintendo's software has become more "global", so to speak. Every first party title by them has been localized, with most getting released on the same day worldwide. With few exceptions, their games are all global SKUs as well (as in, the same cart worldwide).
 

Dark Cloud

Member
Oct 27, 2017
39,201
The way I see it, the only thing that reminds me of Sony/Microsoft's output is how Nintendo's software has become more "global", so to speak. Every first party title by them has been localized, with most getting released on the same day worldwide. With few exceptions, their games are all global SKUs as well (as in, the same cart worldwide).
Woah...sounds really mature.
 
Oct 26, 2017
16,533
Playing Halo: Reach on PC so here's your weekly daily reminder that the Switch still doesn't have a flagship FPS. Thanks for reading.
 

ILikeFeet

Member
Oct 25, 2017
27,466
Playing Halo: Reach on PC so here's your weekly daily reminder that the Switch still doesn't have a flagship FPS. Thanks for reading.
I'm surprised none of the big mobile games have been ported yet. I know Modern Combat made it, but not the recent multiplayer ones. Shadowgun still isn't out despite the announcement, and Activision isn't even gonna port CoD Mobile
 
Oct 26, 2017
16,533
I'm surprised none of the big mobile games have been ported yet. I know Modern Combat made it, but not the recent multiplayer ones. Shadowgun still isn't out despite the announcement, and Activision isn't even gonna port CoD Mobile
Madfinger just released Shadowgun War Games. (edit: I guess it's still in beta) I think the Switch port of Legends might be dead.
 
Oct 26, 2017
16,533
even Nvidia was touting the game as a show of power of the Shield TV

To be honest, the game isn't that great anyway but in 2018 the idea of a somewhat competent multiplayer FPS on Switch was still an appealing novelty. With Paladins and Overwatch, even if the latter isn't the best port, a new game really would have to set itself apart and I don't think Shadowgun Legends is that game.
Call of Duty Mobile seems pretty good though, maybe Tencent and TiMi Studios can convince Activision or just make something original.
 
Mar 18, 2018
1,780
Updated Intelligent Systems from 151 (Dec 2018) to 180 (July 2019) based on their job page (linked in quote).
This is based on this post on EAD Ninja's forums.

Reason for the big jump according to the post:
Looking more closely at the website most of the new employees are new graduates. According to their mynavi page 23 of the 30 employees are new graduates. This is a big jump in comparison to the new graduates they hired in 2018(11) and 2017(3). Also on their company profile one of their goals for the year was to promote youth employment, so they're really making it a mission to add younger employees.
Staff numbers for various studios:

EPD: 850 ~ 900 (700ish in Kyoto, 150-200 in Tokyo)
Monolith Soft: 224 (as of end of Sept 219)
Nd Cube: 118
Retro: ~110 (according to LinkedIn, minus a number of fake looking profiles)
1UP Studio: 61 (May 2019) - as big as they've ever been as far as I can tell, even when they were Brownie Brown.
NST: 36~40
--
HAL: 169 (July 2019)
Intelligent Systems: 180 (July 2019)
Game Freak: 143 (Dec 2019, FT + contract FT employees only)
SRD: 140 (April 2019 - incl. web development group)
Good Feel: 131 (April 2019, incl. mobile division)
Next Level: ~105 (according to LinkedIn)
Arzest: 80
Grezzo: 62 (2018)
Camelot: 44 (2010, probably more now)
indieszero: 41 (June 2019)
Genius Sonority: 22
--
Nintendo (global consolidated): 6,113 (Sept 2019)
NCL: 2,378 (Sept 2019)
Mario Club: 289 (January 2019)
 
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Mar 18, 2018
1,780

NCL posting about 2021 new graduate hiring starting from Dec 24th this year.

New graduate hire numbers from previous years (totals, including non-dev roles):
2016: 51
2017: 56
2018: 59
2019: 81
2020: planned to be 83 (61 "technical" positions, 22 admin positions, based on my understanding)


Some images from the making of a scene in the BotW2 trailer from here



I don't recognize this image/game (source)
 
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Naga

Member
Aug 29, 2019
2,927

NCL posting about 2021 new graduate hiring starting from Dec 24th this year.

New hire numbers from previous years (totals, including non-dev roles):
2016: 51
2017: 56
2018: 59
2019: 81
2020: planned to be 83 (61 "technical" positions, 22 admin positions, based on my understanding)


Some images from the making of a scene in the BotW2 trailer from here



I don't recognize this image/game (source)
Really cool!
Isn't the last one a demo they've shown before for their own game engine?
 

laziboi

Member
Oct 25, 2019
930
Maybe a leak for an unannounced game? Then again, that wouldn't make much sense considering how tight-lipped Nintendo usually is on those kinds of announcements.
 

ILikeFeet

Member
Oct 25, 2017
27,466
the likely answer? a bunch of random shit in their dev environment for the sake of a photoshoot

a bit different than the Creatures UE4 image as that at least implied they're working with a third party engine
 
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TheMoon

TheMoon

|OT|
Member
Oct 25, 2017
10,350
Video Games
I honestly think MP4 will ship with some kind of multiplayer component. I'll be surprised if it doesn't. the game might need more than its own two legs to stand going so late in the Switch's life (unless they cross-gen it)
also seriously, there's no reason they shouldn't recycle Blast Ball for MP4's multi component. Smooth out the netcode (maybe by virtue of not being on 3DS it will have solved itself somehow) and you're golden. Pretty it up a bit, add some more customization and stuff. Boom.
 

ILikeFeet

Member
Oct 25, 2017
27,466
also seriously, there's no reason they shouldn't recycle Blast Ball for MP4's multi component. Smooth out the netcode (maybe by virtue of not being on 3DS it will have solved itself somehow) and you're golden. Pretty it up a bit, add some more customization and stuff. Boom.
I'm seriously hoping they have NST working on a rebooted Hunters multiplayer mode. it was more fun than it had any right to be
 
Jan 11, 2018
2,866
I honestly think MP4 will ship with some kind of multiplayer component. I'll be surprised if it doesn't. the game might need more than its own two legs to stand going so late in the Switch's life (unless they cross-gen it)
I don't think so, but we'll see. Hopefully if there is one, it's outsourced. Retro really need to focus on just one thing.
 

Dark Cloud

Member
Oct 27, 2017
39,201
We’re back to MP4 having multiplayer? This was a topic when MP4 was revealed. If multiplayer was coming it would been designed with what originally MP4 was going to be. I doubt it’s happening. Retro will focus on single player and Nintendo won’t care to get anyone else to make multiplayer
 

Glio

Member
Oct 27, 2017
9,134
Spain
Robust multiplayer online is the only way for Metroid Prime 4 to sell more than 2 million, so it would be a wise decision.
 

ILikeFeet

Member
Oct 25, 2017
27,466
I don't think so, but we'll see. Hopefully if there is one, it's outsourced. Retro really need to focus on just one thing.
just put NST back on it. gives them something substantial to work on again

We’re back to MP4 having multiplayer? This was a topic when MP4 was revealed. If multiplayer was coming it would been designed with what originally MP4 was going to be. I doubt it’s happening. Retro will focus on single player and Nintendo won’t care to get anyone else to make multiplayer
back? I never left!
 
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TheMoon

TheMoon

|OT|
Member
Oct 25, 2017
10,350
Video Games
Robust multiplayer online is the only way for Metroid Prime 4 to sell more than 2 million, so it would be a wise decision.
Nah. You looked at what Switch games are moving recently? UNless they're taking until Switch has become irrelevant and send it to die on it like the last-gasp 3DS titles, it'll sleepwalk those 2 mil.
 

Dark Cloud

Member
Oct 27, 2017
39,201
NST is good with doing Wii U ports and co-development on small games. I’m thinking they’ll port 3D World. I would like if they worked on MP4 multiplayer, but I don’t see Nintendo doing that.
 

Glio

Member
Oct 27, 2017
9,134
Spain
Nah. You looked at what Switch games are moving recently? UNless they're taking until Switch has become irrelevant and send it to die on it like the last-gasp 3DS titles, it'll sleepwalk those 2 mil.
Yes, I went up to 3 million, you're right, I had a lapse. Anyway, even Luigi's Mansion 3 has online multiplayer. If Metroid Prime 4 wants to be a big game it needs online
 

Dark Cloud

Member
Oct 27, 2017
39,201
Yes, I went up to 3 million, you're right, I had a lapse. Anyway, even Luigi's Mansion 3 has online multiplayer. If Metroid Prime 4 wants to be a big game it needs online
Luigi’s Mansion 3 multiplayer didn’t sell the game. The single player is what sold the game. Metroid Prime sold well on the GameCube which had abysmal sales and it was Nintendo’s last “core” system. Metroid Prime 4 will sell more than 3 million because video games are bigger than ever. The consumer base is bigger than ever and social media will push MP4.

There’s a thirst for Metroid Prime. Switch sales are double the Gamecube.
 

ILikeFeet

Member
Oct 25, 2017
27,466
Nah. You looked at what Switch games are moving recently? UNless they're taking until Switch has become irrelevant and send it to die on it like the last-gasp 3DS titles, it'll sleepwalk those 2 mil.
I think Nintendo will want more than GCN numbers if they're gonna continue the series in a reasonable timeframe
 

Glio

Member
Oct 27, 2017
9,134
Spain
Luigi’s Mansion 3 multiplayer didn’t sell the game. The single player is what sold the game. Metroid Prime sold well on the GameCube which had abysmal sales and it was Nintendo’s last “core” system. Metroid Prime 4 will sell more than 3 million because video games are bigger than ever. The consumer base is bigger than ever and social media will push MP4.

There’s a thirst for Metroid Prime.
Is there really? Metroid Prime reminds me a little of Shenmue, but obviously bigger, a "Forum game." I still think that many people bought Metroid Prime 1 thinking that it was a more traditional shooter than the First Person Adventure that it is and that therefore 2 and 3 sold significantly worse.