new Monolith Soft recruiting interview. this time with effects artists

Their Switch lineup feels very much like a continuation of what they’ve been doing for years to me, just more focused, refined and purposeful. That is very likely due to their development resources being consolidated into EPD. But I don't really see how this points to them having a bigger focus on "mature" games. I don't think anything in Nintendo's lineup is really comparable to the bread and butter of Sony or Microsoft. We'd have to see them invest way more into genres like shooters or racing games, not to mention presentation and narrative.I think it's because much like Sony and Microsoft, All of Nintendo's first party software is now produced through a single division, that being EPD. Similar to Worldwide Studios for Sony or Xbox Game Studios for Microsoft. They also seem to be more willing to spend a bit more game budgets (not AAA budgets, but something like RFA wouldn't have had nearly the budget for a new IP it did if it was made on the Wii U). Another difference is that there seems to be more of a focus on reaching diverse and specific audiences in Nintendo's first party games than back in say, the Wii U days. Nintendo is still uniquely Nintendo, but it does seem they've taken a few ques from the other two regarding first party strategy in recent times.
Nintendo is still Nintendo. But I just think they have taken a few ques from the way Sony and Microsoft run their first party lineup with the Switch.Their Switch lineup feels very much like a continuation of what they’ve been doing for years to me, just more focused, refined and purposeful. That is very likely due to their development resources being consolidated into EPD. But I don't really see how this points to them having a bigger focus on "mature" games. I don't think anything in Nintendo's lineup is really comparable to the bread and butter of Sony or Microsoft. We'd have to see them invest way more into genres like shooters or racing games, not to mention presentation and narrative.
Woah...sounds really mature.The way I see it, the only thing that reminds me of Sony/Microsoft's output is how Nintendo's software has become more "global", so to speak. Every first party title by them has been localized, with most getting released on the same day worldwide. With few exceptions, their games are all global SKUs as well (as in, the same cart worldwide).
I think it's pretty clear that I'm talking about the way their software is distributed, and not the software itself. Not sure how your comment relates to my post at all.
It wasn’t supposed to. Flew over your head I guess.I think it's pretty clear that I'm talking about the way their software is distributed, and not the software itself. Not sure how your comment relates to my post at all.
I'm surprised none of the big mobile games have been ported yet. I know Modern Combat made it, but not the recent multiplayer ones. Shadowgun still isn't out despite the announcement, and Activision isn't even gonna port CoD MobilePlaying Halo: Reach on PC so here's your weekly daily reminder that the Switch still doesn't have a flagship FPS. Thanks for reading.
I think Nintendo will have to make it themselves at this point lolPlaying Halo: Reach on PC so here's your weekly daily reminder that the Switch still doesn't have a flagship FPS. Thanks for reading.
I would love for Nintendo to make their own FPS in house.I think Nintendo will have to make it themselves at this point lol
Overwatch doesn't count though?
Madfinger just released Shadowgun War Games. (edit: I guess it's still in beta) I think the Switch port of Legends might be dead.I'm surprised none of the big mobile games have been ported yet. I know Modern Combat made it, but not the recent multiplayer ones. Shadowgun still isn't out despite the announcement, and Activision isn't even gonna port CoD Mobile
So it was just nonsense. Got it!
Blast Ball is back!don't worry yall, Metroid Prime 4 will be the premiere multiplayer FPS on the switch
even Nvidia was touting the game as a show of power of the Shield TVMadfinger just released Shadowgun War Games. (edit: I guess it's still in beta) I think the Switch port of Legends might be dead.
To be honest, the game isn't that great anyway but in 2018 the idea of a somewhat competent multiplayer FPS on Switch was still an appealing novelty. With Paladins and Overwatch, even if the latter isn't the best port, a new game really would have to set itself apart and I don't think Shadowgun Legends is that game.even Nvidia was touting the game as a show of power of the Shield TV
Looking more closely at the website most of the new employees are new graduates. According to their mynavi page 23 of the 30 employees are new graduates. This is a big jump in comparison to the new graduates they hired in 2018(11) and 2017(3). Also on their company profile one of their goals for the year was to promote youth employment, so they're really making it a mission to add younger employees.
Staff numbers for various studios:
EPD: 850 ~ 900 (700ish in Kyoto, 150-200 in Tokyo)
Monolith Soft: 224 (as of end of Sept 219)
Nd Cube: 118
Retro: ~110 (according to LinkedIn, minus a number of fake looking profiles)
1UP Studio: 61 (May 2019) - as big as they've ever been as far as I can tell, even when they were Brownie Brown.
NST: 36~40
--
HAL: 169 (July 2019)
Intelligent Systems: 180 (July 2019)
Game Freak: 143 (Dec 2019, FT + contract FT employees only)
SRD: 140 (April 2019 - incl. web development group)
Good Feel: 131 (April 2019, incl. mobile division)
Next Level: ~105 (according to LinkedIn)
Arzest: 80
Grezzo: 62 (2018)
Camelot: 44 (2010, probably more now)
indieszero: 41 (June 2019)
Genius Sonority: 22
--
Nintendo (global consolidated): 6,113 (Sept 2019)
NCL: 2,378 (Sept 2019)
Mario Club: 289 (January 2019)
I think he was joking bc the other poster was talking about how Nintendo is making more mature games
It certainly would help if they responded to them, and not me, in that case.I think he was joking bc the other poster was talking about how Nintendo is making more mature games
"You mean FPA" - Nintendodon't worry yall, Metroid Prime 4 will be the premiere multiplayer FPS on the switc"h
Just don’t let it bother you and don’t respond.It certainly would help if they responded to them, and not me, in that case.
It was more confusion than anything.
Really cool!
NCL posting about 2021 new graduate hiring starting from Dec 24th this year.
![]()
New hire numbers from previous years (totals, including non-dev roles):
2016: 51
2017: 56
2018: 59
2019: 81
2020: planned to be 83 (61 "technical" positions, 22 admin positions, based on my understanding)
Some images from the making of a scene in the BotW2 trailer from here
![]()
I don't recognize this image/game (source)
![]()
Have they shown it before? Looking at the page again I see the Bezel Engine is mentioned so maybe they have somewhere and I missed it.Really cool!
Isn't the last one a demo they've shown before for their own game engine?
it's their picture on their own website. it's the opposite of a leak.Maybe a leak for an unannounced game? Then again, that wouldn't make much sense considering how tight-lipped Nintendo usually is on those kinds of announcements.
Nah, they're saving that for Federation Force 2.don't worry yall, Metroid Prime 4 will be the premiere multiplayer FPS on the switch
I honestly think MP4 will ship with some kind of multiplayer component. I'll be surprised if it doesn't. the game might need more than its own two legs to stand going so late in the Switch's life (unless they cross-gen it)
also seriously, there's no reason they shouldn't recycle Blast Ball for MP4's multi component. Smooth out the netcode (maybe by virtue of not being on 3DS it will have solved itself somehow) and you're golden. Pretty it up a bit, add some more customization and stuff. Boom.I honestly think MP4 will ship with some kind of multiplayer component. I'll be surprised if it doesn't. the game might need more than its own two legs to stand going so late in the Switch's life (unless they cross-gen it)
I'm seriously hoping they have NST working on a rebooted Hunters multiplayer mode. it was more fun than it had any right to bealso seriously, there's no reason they shouldn't recycle Blast Ball for MP4's multi component. Smooth out the netcode (maybe by virtue of not being on 3DS it will have solved itself somehow) and you're golden. Pretty it up a bit, add some more customization and stuff. Boom.
just bring all that stuff back because nobody wanted it on the dual screeners and it was good so because people like anything on Switch now, trick them into having fun finally.I'm seriously hoping they have NST working on a rebooted Hunters multiplayer mode. it was more fun than it had any right to be