Wait for it....’S’Platoon Battle Royale. 20 teams enter, one leaves in an ink rainbow of PTSD and Crusty Sean tickets.
I may have been drinking a little tonight.
I may have been drinking a little tonight.
I always hoped that AlphaDream would work on a Zelda RPG after Mario & Luigi but that dream is dead now. Other than that, a co-op puzzler like Portal 2 would be nice. But I know that neither is happening.We should expect some new spinoffs this gen of Nintendo’s big series. Zelda is due for a new spin-off this gen (not eshop!)
What kind of spin-off could Zelda get on Switch? I would like to see something that uses the BotW map. I never played Links Crossbow training, but maybe something in that sense in a BotW map? I know battle Royale will be brought up.
What is this from?Cartoony furries just don't cut it anymore. With the Switch 2 they should make the logical leap:
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It's an absolute travesty that we haven't gotten a proper Zelda RPG. Link or no Link, I don't care. Hell, they could even just essentially copy Super Mario RPG or TTYD. I just want to run around and have a grand adventure with a big party utilizing the unique abilities of all the cool races in the Zelda series, wrapped up in a big dumb silly Nintendo RPG story.I always hoped that AlphaDream would work on a Zelda RPG after Mario & Luigi but that dream is dead now. Other than that, a co-op puzzler like Portal 2 would be nice. But I know that neither is happening.
A battle royale would be a pretty unoriginal take on the series to me.
I never thought of a Zelda rpg. I have thought of Nintendo’s own “Kingdom Hearts”. Main character goes around visiting different Nintendo universes would be amazing for me.It's an absolute travesty that we haven't gotten a proper Zelda RPG. Link or no Link, I don't care. Hell, they could even just essentially copy Super Mario RPG or TTYD. I just want to run around and have a grand adventure with a big party utilizing the unique abilities of all the cool races in the Zelda series, wrapped up in a big dumb silly Nintendo RPG story.
I rather not have some cheesy donut steels romping about. either play the whole thing straight or somethingI never thought of a Zelda rpg. I have thought of Nintendo’s own “Kingdom Hearts”. Main character goes around visiting different Nintendo universes would be amazing for me.
Nintendo mashup is why we have Smash, after all.I rather not have some cheesy donut steels romping about. either play the whole thing straight or something
3D Dank Kang for TGA CONFIRMEDSince this is more appropriate here too.
Retro just put up two more positions they’re hiring and they’re both CONTRACT positions.
1) Contract Product Tester
2) Contract Concept Artist
Contracts are only for a certain time or game. They hired a Product Tester on a contract earlier this year. He’s the only one they have and we assumed it’s for Metroid Prime 4. I guess they need another one for MP4?
The Contract Concept Artist is the more strange one. They have a few concept artist at Retro already (full time employment). Why hire another one on a contract only? Are they still figuring out concepts of MP4 since the game was announced to come to them 11 months ago?
The coward might win the bet.
I think they should embrace the idea of making a co-op or pvp Zelda esque game but under a new universe / motiff / IP.Nintendo did say they wanted a Zelda game every year. I also expect BotW 2 in 2020. 2021 would be a good time for a multiplayer Zelda game
I think they should embrace the idea of making a co-op or pvp Zelda esque game but under a new universe / motiff / IP.
Quite possibly, although the last 2 posts it havent been exact on time. Also its a Sunday so they might need time to get ready.
True. The last 2 came later than we were expecting. I say today because yes it’s Sunday in America, but later in the afternoon/evening will be Monday business hours in Japan.Quite possibly, although the last 2 posts it havent been exact on time. Also its a Sunday so they might need time to get ready.
Staff numbers for various studios:
EPD: 850 ~ 900 (700ish in Kyoto, 150-200 in Tokyo)
Monolith Soft: 224 (as of end of Sept 219)
Retro: ~140 (according to LinkedIn)
Nd Cube: 118
1UP Studio: 52 (May 2019) - as big as they've ever been as far as I can tell, even when they were Brownie Brown.
NST: 36~40
--
HAL: 169 (July 2019)
Intelligent Systems: 151 (Dec 2018)
Game Freak: 143 (Dec 2019, FT + contract FT employees only)
SRD: 140 (April 2019 - incl. web development group)
Good Feel: 131 (April 2019, incl. mobile division)
Next Level: ~105 (according to LinkedIn)
Arzest: 80
Grezzo: 62 (2018)
Camelot: 44 (2010, probably more now)
indieszero: 41 (June 2019)
Genius Sonority: 22
--
Nintendo (global consolidated): 6,113 (Sept 2019)
NCL: 2,378 (Sept 2019)
Mario Club: 289 (January 2019)
Where'd you get that? The site still says 52 for me.
There's a recent group staff pic on our KR Database. 61 personnel counted.
Oh wow, they're growing really quickly. Pretty sure that's like X2 what they were when they were Brownie Brown. I'll update the post.There's a recent group staff pic on our KR Database. 61 personnel counted.
They're a support studio, so we usually don't know their projects until after they've been released. Possible they're working on SMO2 with Tokyo EPD's teams.
Even since they rebranded to 1-Up, haven't they just been a support studio for EPD? They're probably working on whatever EPD is.
They're a support studio, so we usually don't know their projects until after they've been released. Possible they're working on SMO2 with Tokyo EPD's teams.
Ah, I didn't realize they only do support now.Even since they rebranded to 1-Up, haven't they just been a support studio for EPD? They're probably working on whatever EPD is.
They may be "support" but, judging by their employment booklet, it seems like they're pretty involved; seems like they work on planning & design, to some degree, too and not just implementing EPD's instructions.
Feel free to share a source for your 110 number if you have it and I will update, but there's still 146 people listed as employees on their company page on Linkedin.Your Retro employee count is way off. They’re closer to 110 people.
That’s the thing the source is LinkedIn. I’ve been through it when you click it and I’m pretty damn sure Retro don’t have no Chefs working in South America or dj in Aruba or Brazil or Helsinki, etc.Feel free to share a source for your 110 number if you have it and I will update, but there's still 146 people listed as employees on their company page on Linkedin.
I believe this. It was always weird that Retro seemed to double in size basically overnight. Nintendo released an official employee count back in June 2017 I believe and Retro was listed at 70+ then. Who knows though. If it is 140 maybe a lot of those are just contractors?That’s the thing the source is LinkedIn. I’ve been through it when you click it and I’m pretty damn sure Retro don’t have no Chefs working in South America or dj in Aruba or Brazil or Helsinki, etc.
Lots of those LinkedIn profiles that say they “work” at Retro is bs. When you actually count the real profiles out it comes out to around 110 people working at Retro. AND I’m being generous by saying 110 because if I count the real profiles out it’s about 101-102.
Ok yeah there's a few BS looking ones there. So I'll lower to 110. Not sure how you're differentiating the 110 real profiles from the 102 real profiles, though.That’s the thing the source is LinkedIn. I’ve been through it when you click it and I’m pretty damn sure Retro don’t have no Chefs working in South America or dj in Aruba or Brazil or Helsinki, etc.
Lots of those LinkedIn profiles that say they “work” at Retro is bs. When you actually count the real profiles out it comes out to around 110 people working at Retro. AND I’m being generous by saying 110 because if I count the real profiles out it’s about 101-102.
Idk. I find it hard to believe Retro has like 4 dj’s contracted out around the world or a chef at United Arab Emirates lmao.I believe this. It was always weird that Retro seemed to double in size basically overnight. Nintendo released an official employee count back in June 2017 I believe and Retro was listed at 70+ then. Who knows though. If it is 140 maybe a lot of those are just contractors?
I only say 110 because some Retro employees might not have a profile, but if you want you could put like 105 to leave wiggle room since we don’t have the exact number. I think during TF development they only had like 70 some people. They’ve grown, but not some huge explosion. They have lost a little more than a handful of people this year.Ok yeah there's a few BS looking ones there. So I'll lower to 110. Not sure how you're differentiating the 110 real profiles from the 102 real profiles, though.
Haha, fair enough. I guess I haven't creeped on Retro's linkedin thoroughly enough :pIdk. I find it hard to believe Retro has like 4 dj’s contracted out around the world or a chef at United Arab Emirates lmao.
Wrong thread.
Cool, thanks.Wrong thread.
Nintendo Switch |OT| Now you're playing with power; HYBRID POWER! MAYBE!
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Nintendo Community Thread |OT| *This Space for Rent*
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noDoes anybody feel that in recent years, Nintendo's first party strategy is much closer to Sony and Microsoft's without loosing that Nintendo uniqueness. By which I mean, there's more focus on "Mature" games, New IP for core gamers, and more emphasis on a diverse range of games compared to the Wii U and maybe the 3DS days.
No there’s not.Does anybody feel that in recent years, Nintendo's first party strategy is much closer to Sony and Microsoft's without loosing that Nintendo uniqueness. By which I mean, there's more focus on "Mature" games, New IP for core gamers, and more emphasis on a diverse range of games compared to the Wii U and maybe the 3DS days.
If Nintendo's output was like Sony's they'd be busy making narrative focused games about Sad Dads. Thankfully they're focused on making fun games instead!Does anybody feel that in recent years, Nintendo's first party strategy is much closer to Sony and Microsoft's without loosing that Nintendo uniqueness. By which I mean, there's more focus on "Mature" games, New IP for core gamers, and more emphasis on a diverse range of games compared to the Wii U and maybe the 3DS days.
Not really and I'm not sure how you could have come to this conclusion. They themselves have only created one new IP I'd classify as "mature" (Astral Chain), most of their new stuff tends to skew more non-traditional (Labo, 1-2-Switch, Ring Fit Adventure...)Does anybody feel that in recent years, Nintendo's first party strategy is much closer to Sony and Microsoft's without loosing that Nintendo uniqueness. By which I mean, there's more focus on "Mature" games, New IP for core gamers, and more emphasis on a diverse range of games compared to the Wii U and maybe the 3DS days.
That was generally the peak of Mario sports spinoffs, before some of them were dropped or consolidated together in Olympics/mixes/etc. Which makes it weird that some people are so certain that another Strikers will happen anytime soon.Having followed Nintendo since the n64 days, it certainly feels like there's a greater variety of IP published by Nintendo compared to say, the Gamecube days, when everything was Mario this or that.
I think it's because much like Sony and Microsoft, All of Nintendo's first party software is now produced through a single division, that being EPD. Similar to Worldwide Studios for Sony or Xbox Game Studios for Microsoft. They also seem to be more willing to spend a bit more game budgets (not AAA budgets, but something like RFA wouldn't have had nearly the budget for a new IP it did if it was made on the Wii U). Another difference is that there seems to be more of a focus on reaching diverse and specific audiences in Nintendo's first party games than back in say, the Wii U days. Nintendo is still uniquely Nintendo, but it does seem they've taken a few ques from the other two regarding first party strategy in recent times.Not really and I'm not sure how you could have come to this conclusion. They themselves have only created one new IP I'd classify as "mature" (Astral Chain), most of their new stuff tends to skew more non-traditional (Labo, 1-2-Switch, Ring Fit Adventure...)
Nintendo's games were always produced by a single division. that never changed. spending more on budgets is inherent to better hardware. their diverse audiences don't seem any different than what they were doing with the Wii/DS/3DS/Wii U. they do have more faith in making core titles, but outside stuff like ARMS, it's not that differentI think it's because much like Sony and Microsoft, All of Nintendo's first party software is now produced through a single division, that being EPD. Similar to Worldwide Studios for Sony or Xbox Game Studios for Microsoft. They also seem to be more willing to spend a bit more game budgets (not AAA budgets, but something like RFA wouldn't have had nearly the budget for a new IP it did if it was made on the Wii U). Another difference is that there seems to be more of a focus on reaching diverse and specific audiences in Nintendo's first party games than back in say, the Wii U days. Nintendo is still uniquely Nintendo, but it does seem they've taken a few ques from the other two regarding first party strategy in recent times.
Prior to the Switch, Nintendo's software R&D was split between Miyamoto's EAD and Iwata/Takahashi's SPD. EAD handled all the big Nintendo games, while SPD handheld smaller titles and externally developed titles. Currently, Ninendo EPD is the divsion that runs all of Nintendo's software, with Takahashi at the helm.Nintendo's games were always produced by a single division. that never changed. spending more on budgets is inherent to better hardware. their diverse audiences don't seem any different than what they were doing with the Wii/DS/3DS/Wii U. they do have more faith in making core titles, but outside stuff like ARMS, it's not that different