Looking back, the PlayStation 4 launch titles were terrible (but pretty) games

Nerokis

Member
Oct 25, 2017
2,140
was far from a horrendous launch window but thinking back to how much Shadow Fall, Second Son, and Ryse dominated the discourse, to how invested people were in defending and/or attacking those games, certainly makes it clear how far this generation has come
 

Bosch

Member
May 15, 2019
853
First great FP was Bloodborne, 1 year and half after launch. Infamous was good but nothing to make someone to buy a console. This generation was the worst in terms of great exclusives. So few games...
 

motherless

Member
Nov 6, 2017
2,139
DriveClub still the GOAT racer
Knack is a lot of fun as well, looks and plays great.
KZ:SF looks great and plays great. It just that is has a lot of bad levels after a few very nice levels.
 

reKon

Member
Oct 25, 2017
4,794
Infamous was legit great from a gameplay and graphical perspective.

Drive Club from my understanding was probably one the most improved games from console launch possibly ever... (No Man's Sky probably has it beat now?)

Reviewers were pretty harsh towards all shooters in particular at the beginning of the gen and I'm glad that they set the tone.
 

Melchiah

Member
Oct 26, 2017
2,996
Helsinki, Finland
DriveClub still the GOAT racer
Knack is a lot of fun as well, looks and plays great.
KZ:SF looks great and plays great. It just that is has a lot of bad levels after a few very nice levels.
Agreed. It's beyond me how someone could say there were no great exclusives before Bloodborne, when Resogun and Driveclub exist. Plus, First Light was improvement on Second Son, but I guess those who didn't like the main game skipped the stand-alone DLC. Also, the Paper Trail ARG was fun to solve with the community back in the old place.
 

Bananaking

Member
Nov 18, 2019
44
Killzone shadowfalls multiplayer was great. I wish there were more people playing it now so I could play it again.

Infamous was awesome. Sadly too short and side content were bad. But it with the DLC are amazing

Dont starve was the shit. Amazing game.

There was also Assassins creed 4.

So yeah the launch lineup was pretty decent in my opinion
 

nib95

Member
Oct 28, 2017
11,923
Resogun and DRIVECLUB were great, and Shadow Falls multiplayer was strong too. Also, if you vehemently dislike a game because of the design of the main character being too "edgy" or "hipster", I think you have some self reflecting to do. That is simply an awful reason to dislike or berate a game.

Personally I really enjoyed Second Son and would rate it pretty much in line with the low 80's critic aggregates.

The powers were fun and it was one of the first games to really give me that next gen wow factor. It wasn't perfect by any means, as some of the side quests were a bit bland and repetitive, and enemy variety left something to be desired, but overall the world was a joy to traverse and mess around in, and I liked how different each of the powers were (albeit limited in number). I also enjoyed the narrative, locations, characters, humour etc. Great effort for what was essentially a launch title.





 

reKon

Member
Oct 25, 2017
4,794
The PS4's entire exclusive library prior to Uncharted 4 was absolutely embarrassing, and I deeply hope Sony won't repeat it with their next console.

Shadowfall, Knack, Second Son, The Order, DriveClub - just a firehose of mediocrity.

It's hilarious how people claim exclusives are the primary reason Sony won this gen, when they amassed their lead during the biggest draught of worthwhile exclusives the company has ever seen.
I think you're wrong. It was obviously the price differential that was main difference maker initially, but exclusively certainly boosted them forward. If Sony's 10M+ franchises did not exist, there would be certainly millions that would have likely went with a Xbox One console.
 

Melchiah

Member
Oct 26, 2017
2,996
Helsinki, Finland
The PS4's entire exclusive library prior to Uncharted 4 was absolutely embarrassing, and I deeply hope Sony won't repeat it with their next console.

Shadowfall, Knack, Second Son, The Order, DriveClub - just a firehose of mediocrity.

It's hilarious how people claim exclusives are the primary reason Sony won this gen, when they amassed their lead during the biggest draught of worthwhile exclusives the company has ever seen.
You do realize, that most people play on a single platform? So, it doesn't mater to the general public if a game is exclusive or not. Hell, I played about 20 games during the PS4's first year. There certainly wasn't a draught of good games to play.
 

Matt

The Terror that Flaps in the Night
Moderator
Oct 24, 2017
3,217
Infamous was good, but yeah the star of the PS4 launch for me was Black Flag.
 

MatrixMan.exe

Member
Oct 25, 2017
3,629
Huh, I thought Shadow Fall had an awesome multiplayer and it felt great to play. The campaign was eh, but it certainly wasn't a terrible game.
 

Kinthey

Avenger
Oct 27, 2017
6,689
With Shadowfall you really felt that it was kicked out of the door. Like that glide level towards the end which I was meant to be cool and cinematic but looked and played just so dull


I also feel like the background and the foreground don't really match up. On the one hand you're gliding down a mountain and on the other hand is it like you're flying horizontal
 

WhtR88t

Member
May 14, 2018
650
Resogun was great. I enjoyed playing Assassins Creed Black Flag on my PS4 instead of PS3.

Second Son was pretty good.

If we don't see Horizon 2 (PS5 exclusive) at launch of PS5 I will be shocked, plus pretty much everything 3rd party will be cross gen by default this time around because of the shared architectures, so I'm looking forward to playing games with higher graphics fidelity and faster loading times.
 

Psychoward

Member
Nov 7, 2017
21,743
Resogun is still Housemarque's best game imo

I enjoyed Second Son a lot due to the gameplay and graphics even if everything else was kinda lacking

BF4 being broken at launch sucked, Shadowfall had like 3 great levels and the rest were awful.
 

msdstc

Member
Nov 6, 2017
2,636
Infamous was legit great from a gameplay and graphical perspective.

Drive Club from my understanding was probably one the most improved games from console launch possibly ever... (No Man's Sky probably has it beat now?)

Reviewers were pretty harsh towards all shooters in particular at the beginning of the gen and I'm glad that they set the tone.
Nobody was harsh on Killzone sf... the game stunk. I also don't believe that about them being harder on shooters. Maybe there were a few bad games scattered in there that made you think that, but the scores around then for shooters were justified. Killzone was a bad game, cod ghosts was a bad game, etc. Infamous

Driveclub was not a launch title, it was delayed several times. The game was a good game it's a shame what happened to it and evo, but still it was part of the bad run for sony in terms of exclusives during that stretch. They turned it around hard after that.

Infamous was a solid game, but it absolutely felt like a retread with repetitive fetch quests that have been basically the same exact reskinned quests from infamous 1 on. Solid game, but not great. It was certainly not a great launch, but console launches rarely are.
 

Eggman

Member
Apr 16, 2018
197
Eh, fair. I forgot Until Dawn & Bloodbourne hit prior to UC4. I'll amend the statement then - the PS4 exclusives prior to 2015 were embarrassing. And this isn't really about competition. I think Rise of the Tomb Raider, Titanfall 1 & Sunset Overdrive are all excellent games - but clearly they didn't resonate with mass audiences.

MLB is MLB, and LBP 3 was the weakest of the series. The rest are readily available on PS3, Vita, or PC. I agree that the end of the PS3 era gave people faith - but the exclusives just literally weren't there. Price & power sold early adopters (plus the always online disaster) - then network effects carried the ball from there.
Titanfall and Rise of the Tomb Raider also released on the Xbox 360 and one was a known timed exclusive. While Sunset Overdrive is good it really isn't better than Infamous.

I think you severely underestimate Playstations long history of having the best game library. Even if a lot of their PS4 games had not released or were announced people knew what to expect. Game library/exclusives is one of the main reasons Playstation has sold 450 million home consoles.
 

Premium

Member
Oct 27, 2017
722
NC
Eh, I don’t agree with anything f you said about KZ or SS. I enjoyed both thoroughly.

SF had fantastic, underrated MP that never quite took off (which is a shame) because it was great fun.

SS was good. Characters had charm, the powers were unique and cool and the story was enough to keep me playing to the end. World was bland as hell (pretty though).

All in all, a fairly decent dip into the next gen pool for early titles.
 

Kyle Barrett

Member
Mar 5, 2018
84
I get the criticisms of Infamous Second Son, it was thinner on content than I had hoped and the story was just silly and forgettable. But the damn game itself was so fun to play and felt bloody superb. It makes me so excited for Tsushima. Sucker Punch can make a game feel really nice.
 

Kill3r7

Member
Oct 25, 2017
9,279
First great FP was Bloodborne, 1 year and half after launch. Infamous was good but nothing to make someone to buy a console. This generation was the worst in terms of great exclusives. So few games...
Sony moved more PS4 units from D1 in September 2014 than any other first party title this gen.
 

Ryuhza

Avenger
Oct 25, 2017
7,003
San Diego County
KZ:SF looks great and plays great. It just that is has a lot of bad levels after a few very nice levels.


I dunno about that, even as a fan of the series who was very excited for it. I thought the game had some issues with character movement feeling really really clunky. Stiff movement and lots of slow, canned animations for climbing, melee kills, opening vents, etc. Combining that with areas that were often needlessly big/open and poorly directed (hi, train level) resulted in, for me, a pretty bad time with the game.

The shooting was fine, I think, but it didn't stand out to me the way it had in KZ2 and 3. And forcing a weapon on the player for 80% of the game blew, even if the gun was a neato hybrid thing.

The owl was cool though, as it was the most dynamic thing that the game had going for it, and the touchpad integration remains some of the best to this day, sadly.

All that clunkiness made me super skeptical of Horizon, but fortunately they learned their lessons, and Aloy moves very quick and fluidly, without being totally weightless. I'd like to see them tackle a new Killzone with that movement design in mind.
 

s y

Member
Nov 8, 2017
3,171
After recently playing Second Son, I too, can confirm that it's dogshsit.
 

motherless

Member
Nov 6, 2017
2,139


I dunno about that, even as a fan of the series who was very excited for it. I thought the game had some issues with character movement feeling really really clunky. Stiff movement and lots of slow, canned animations for climbing, melee kills, opening vents, etc. Combining that with areas that were often needlessly big/open and poorly directed (hi, train level) resulted in, for me, a pretty bad time with the game.

The shooting was fine, I think, but it didn't stand out to me the way it had in KZ2 and 3. And forcing a weapon on the player for 80% of the game blew, even if the gun was a neato hybrid thing.

The owl was cool though, as it was the most dynamic thing that the game had going for it, and the touchpad integration remains some of the best to this day, sadly.

All that clunkiness made me super skeptical of Horizon, but fortunately they learned their lessons, and Aloy moves very quick and fluidly, without being totally weightless. I'd like to see them tackle a new Killzone with that movement design in mind.
I liked the clunky feel. I keep trying COD games and others and hate how wieghtless they feel. Still I prefer KZ2 above all for the series.

They need some serious new level designers for a new game that is for sure.
 

Mushroomer25

Member
Oct 25, 2017
2,698
Titanfall and Rise of the Tomb Raider also released on the Xbox 360 and one was a known timed exclusive. While Sunset Overdrive is good it really isn't better than Infamous.
I would passionately disagree with this statement, but I understand how both are enjoyable (yet clearly flawed) games. Each are gonna heavily resonate with somebody.

I think in those first few years, most people buying PS4 consoles were doing it out of price/power, or because their friends already had one. For an enormous chunk of the game buying audience, no exclusive is more valuable than the ability to play Madden/FIFA/CoD with your friends. If the first person in your gaming group goes PlayStation, that sets the platform for the rest of the group.
 

motherless

Member
Nov 6, 2017
2,139
Agreed. It's beyond me how someone could say there were no great exclusives before Bloodborne, when Resogun and Driveclub exist. Plus, First Light was improvement on Second Son, but I guess those who didn't like the main game skipped the stand-alone DLC. Also, the Paper Trail ARG was fun to solve with the community back in the old place.
I forgot about ResoGun, loved that as well. I had fun with SecondSon, it could use more variety but it ran very well and looked great.
 

Ryuhza

Avenger
Oct 25, 2017
7,003
San Diego County
I liked the clunky feel. I keep trying COD games and others and hate how wieghtless they feel. Still I prefer KZ2 above all for the series.

They need some serious new level designers for a new game that is for sure.
I was fine with the clunky feel in 2 and 3, because they were pretty straightforward, guided experiences, and in the more open sections of 3, you got a jetpack to circumvent any clunkiness. But combining that with the bigger and difficult to navigate levels of Shadowfall meant there was a lot more traversal time, which meant I was having a lot less fun per minute, multiplied by the number of times I got lost. And for what it's worth, I almost never get lost in games, even without those delightful pointy arrows that do all the navigating for you.

And I think you can have weight without stiffness. Shadowfall leaned more on the latter than the former to me.

Last thing is that I missed the hug cover button from 2 and 3. Didn't like Shadowfall's attempt at automating it. It just wasn't reliable.
 

reKon

Member
Oct 25, 2017
4,794
Nobody was harsh on Killzone sf... the game stunk. I also don't believe that about them being harder on shooters. Maybe there were a few bad games scattered in there that made you think that, but the scores around then for shooters were justified. Killzone was a bad game, cod ghosts was a bad game, etc. Infamous

Driveclub was not a launch title, it was delayed several times. The game was a good game it's a shame what happened to it and evo, but still it was part of the bad run for sony in terms of exclusives during that stretch. They turned it around hard after that.

Infamous was a solid game, but it absolutely felt like a retread with repetitive fetch quests that have been basically the same exact reskinned quests from infamous 1 on. Solid game, but not great. It was certainly not a great launch, but console launches rarely are.
Fetch quests were easily the weakness for Infamous one follows by the whole logic of the good vs evil path. It was entirely one path or the other and this determined how much you could level up. There was no mix up and they could have done something there to make the dynamics of the game more interesting.

For FPS last gen, certain franchises would easily score in the mid 80s regularly in metacritic dropped down by quite a bit. Check FPS scores in general at the beginning of this gen, vs priors...

I remember the main one that was a surprise was the Battlefield series that on average would score in the high 80s/low 90s. BF4 was broken at launch and was essentially a beta for an entire year before actually running well. PC version has like an 80 average overall in metacritic. BF4 was still a very good game for FPS standards.... once it was actually working.

Killzone Shadowfall wasn't great, but I don't think it was THAT bad. I guess 70ish overall is fine.
 

Apath

Member
Oct 25, 2017
1,157
Shadowfall was pretty bad but pretty. The focus of launch titles is to show off the console, not give you good games. I cant even remember the other games I bought... Battlefield 4, maybe?
 

Bigkrev

Member
Oct 25, 2017
5,057
A lot of people talk about how bad Microsoft's launch was compared to Sony, but Microsoft had a better launch lineup, and they had Titanfall in the Spring, while Sony had Infamous for that slot.

Microsoft: Forza, Dead Rising 3, Killer Instict, Ryse, Peggle 2
Sony: Killzone, Knack, Resogun, Warframe
 

monmagman

Member
Dec 6, 2018
2,301
England,UK
I replayed Killzone Shadowfall again just recently and still enjoyed it,Infamous Second Son was also great and the traversal was a lot of fun.I even played Knack not long ago thanks to PS+ and thought it was a well designed game.....yea,I enjoyed that too,lol.
 

Psychoward

Member
Nov 7, 2017
21,743
I replayed Killzone Shadowfall again just recently and still enjoyed it,Infamous Second Son was also great and the traversal was a lot of fun.I even played Knack not long ago thanks to PS+ and thought it was a well designed game.....yea,I enjoyed that too,lol.
I played Knack on hard because everyone said it was a decent game that way.

Nope, hated it and never finished it lol
 

Josh5890

The Fallen
Oct 25, 2017
2,636
Knack was short but fun. Basically, the PS4 was an NBA 2K14 machine for me for several months. I played Infamous when it came out but that was pretty much it until I think AC: Unity.
 
Jan 29, 2018
2,111
I got my launch PS4 with Killzone and Black Flag. Killzone was boring but a great tech demo.

Black Flag was awesome.

Launch titles for the last two gems have been rough overall though. I know I should wait instead of jumping in next fall but I probably will convince myself to buy at launch somehow.
 

cowbanana

Member
Feb 2, 2018
3,087
Traveling without moving
I had a ton of fun with Second Son, it's still a far better, far more polished and more fun game than recent overrated games like that janky-ass Jedi game that Second Son shits on from a great height in terms of fun and technical prowess.

But I guess shitting on Second Son is a thing.

Shadow Fall wasn't even that bad, I enjoyed it when I picked it up for cheap. It's not a game that lights the world on fire though.
 

RavFiveFour

Member
Dec 3, 2018
1,248
I can't wait for next gen to drop so we can get into the middle of its life cycle when all the great AAA games come out.
 

RKR

Member
Oct 27, 2017
1,762
NL
I liked EA's output a lot. That sounds weird but I had a blast with both FIFA 14 and Rivals. And BF4, when it worked, was solid. iIts one of the best multiplayer FPS this gen.

Resogun was great especially because I had Plus running already and it was free to download. Knack was trash and Killzone SF while eye candy was trash also. Infamous SS wasn't trash, but the worst game in the series for me. It was a sort of disappointing sequel that could've used some extra time in the oven perhaps. Though I never liked the characters and narrative to begin with.

The PS4 launch wasn't bad at all, actually.
 

Darth Smurf X

Member
Oct 25, 2017
922
Hoth, WI
Hey now... I liked inFAMOUS Second Son. Granted, I missed the entire PS3 generation being an XBox guy, so I couldn't compare it to its predecessors, but I played thru it twice to get that Platinum. Also, it was pretty. And I got a PS4 late, so I think that was my GoTY that year.