- Oct 27, 2017
This is actually a month late, but I figured "what the heck", because this story has always been too funny for me to ignore.
I am, of course, talking about Limbo of the Lost.
Now I know what you're thinking. Just seems like another point and clicker that was in development hell for a long ass time, which finally got released in 2007. Well...Limbo of the Lost was originally developed in the 90s by Steve Bovis and Tim Croucher. Using an initial prototype made on the Atari ST, the two pitched the concept to publishers. Unfortunately, as is often the case, the publishers wanted a finished product. This stymied the pair's efforts until 1995 when Bovis, Croucher and Laurence Francis began working on the game again this time as a point and click adventure for the Amiga A500. Rasputin Software picked up the title on the Amiga 1200 and Amiga CD32. Unfortunately, Limbo of the Lost never made it to store shelves since, by the time it was ready, the systems it was made for were dead.
Finally, in 2003, Bovis once again restarted development on Limbo of the Lost. Bovis, Croucher, and Francis redesigned and rebuilt the game. In 2007, G2 Games published it in Europe. Boxed copies, however, were extremely rare and the game was mostly available only through online distribution. Then, in 2008, Tri Synergy announced a wide release in North America.
...And TES Oblivion
You see, this was a very special case of a game. The thing is, it seemed to have been built around other games' assets. And by that, I mean "totally fucking ripped them off from their data files/took a bunch of screenshots."
And it wasn't just one game. Not one. Not two. Not even just three, but...
I don't think that's even all of them, and that's on top of the other third-party licensable assets that they just used, apparently.On June 11, 2008 GamePlasma published an article comparing specific scenes in Limbo of the Lost with a nearly identical space in The Elder Scrolls IV: Oblivion. The gaming community pounced on this revelation and soon discovered background and objects that appeared to originate from, according to Wikipedia: "The Elder Scrolls III: Morrowind, Unreal Tournament 2004 and 2003, Diablo II, Thief: The Dark Project, Thief: Deadly Shadows, a CryENGINE2 Tech Demo, Silent Hill 4: The Room, Return to Castle Wolfenstein, Painkiller and its expansion pack Painkiller: Battle out of Hell, Vampire: The Masquerade - Bloodlines, The Lord of the Rings: The Battle for Middle-Earth, Hexen and World of Warcraft. Other scenes appear to be taken from live action films: one from the 1997 film Spawn, another from Pirates of the Caribbean: The Curse of the Black Pearl and several more from its sequel, At World's End."
Now, I'd post some more examples right here, but there are seriously too goddamned many to pick from, so much so that there's entire old wiki site dedicated to it silliness. So get ready to go down the rabbit hole of...
(Note: this wiki is almost a decade old, so don't be surprised if embeds don't work anymore because you abandoned Flash Player ages ago)
If memory serves, the wiki should also have some back story on the devs and how they went through spin city to convince people it was a good game. Have fun, ERA.