phew! Thanks! Will keep an eye out for when they get added.
phew! Thanks! Will keep an eye out for when they get added.
The rest of the collection is coming to PC over the course of 2020.Does MCC on Gamepass include Halo 1, 2 and 3? They seem to be greyed out for me? Please tell me that its not just Reach that was added to Game Pass for PC.
Thanks! Thats awesome to hear!The rest of the collection is coming to PC over the course of 2020.
They announced this way back that they're rolling each game out on PC in order to mitigate and prevent the catastrophe that was Halo MCC's initial release on the xbox one. Makes total sense and understandable especially considering how much bigger of a crapshoot PC is more than Xbox from a "what is breaking the game now" variable standpoint.Apparently I misunderstood what this was going to be. ONLY Reach is available on PC right now? I wanted to play the campaigns in order.
8v8 is taking some time. 4v4 is fine for me.
From what I heard Halo 4 is getting re-installed, not exaclty sure why though.
God damnit. No Play Anywhere is some BS. I wouldn't qualify with my disc copy of MCC, but should with digital Reach. Oh well.It isn't crossbuy unfortunately. You only get access to it for the platform you purchase it on.
o.O i think it was capped to 60 fps for the slider to the right.check your settings, they lock by default to 60. I had to move it to the left to set it to Unlimited, which is odd.
You can also just run it from the Start Menu, I've gotten so used to launching games from their respective launchers (EGS, Steam, Uplay, etc) that I forget this is a thing even though it has been forever in Windows.Oh Microsoft, this is getting really bad.
But good that it's starting at all!
It happens with PvE Campaign play too, I don't remember it being as severe as it feels now but that may just be the times, playing other games, etc since then too.First multiplayer match sure sucked. Every time I got shot the game went out of zoom. Don't know if there's something up with my mouse...
Oh well. I wanna play MCC for the campaigns anyway, so no loss
First multiplayer match sure sucked. Every time I got shot the game went out of zoom. Don't know if there's something up with my mouse...
Oh well. I wanna play MCC for the campaigns anyway, so no loss
That’s how Halo plays. Git gud :)It happens with PvE Campaign play too, I don't remember it being as severe as it feels now but that may just be the times, playing other games, etc since then too.
If you want to play only with people using a controller, I think you can just play on the Xbox. Given that there is no crossplay between PC and console right now.Are lobbies divided between controller and mouse and keyboard users?
I really don't have any interest in playing these Halo games online with a mouse and keyboard...
It's a known bug they're working on.Is there something fucked with the audio on my PC or are the gun etc. sound effects just really bad in this? Everything sounds super muffled.
It's known issue.Is there something fucked with the audio on my PC or are the gun etc. sound effects just really bad in this? Everything sounds super muffled.
Mouse and Keyboard is the obvious choice for most on PC (i'd assume so), but I dunno man. Halo just feels too good on a controller, especially on PC. It 's hard to explain, but I don't feel the advantage to using a mouse and keyboard is nearly as significant in Halo as compared to games like CoD, etc.Are lobbies divided between controller and mouse and keyboard users?
I really don't have any interest in playing these Halo games online with a mouse and keyboard...
To my knowledge KBM players are actually at a disadvantage with Reach online due to the heavy aim assist. I could be wrong though, I just thought I heard people mention the twitch rivals tournament all used controllers instead of kbm due to the advantage.If you want to play only with people using a controller, I think you can just play on the Xbox. Given that there is no crossplay between PC and console right now.
Yeah, I know, I was letting that person know that it's a thing in the campaigns as well considering they said "Oh well. I wanna play MCC for the campaigns anyway, so no loss", it does feel a bit funky though and that may be just from not playing Halo in a while.
Good to know, thanks!
What fells weird?Not going to lie, this feels like hot garbage, at least the multiplayer does.
Just...everything about it. From the way it runs (even over 100fps), the way it sounds, the way it looks, the gameplay, can't remap voice or text chat, barely a second to pick a loadout or even see wtf they are in the 2 seconds I get before respawning... bah.
Halo: Reach (PC) Known Issues List 12/3/19
Won’t Fix and By Design Known Issues
- Player’s character model appears to desync briefly when moving after an assassination.
- When using the narration feature, all menu options are not read for all screens.
- When playing Co-op or multiplayer, players will appear to play a falling animation when entering an elevator.
- Prior to installing Halo: Reach, users who participated in flights will want to delete all files at C:\Users\<UserName>\AppData\LocalLow\MCC.
- Players friended only over Steam do not appear in the Roster (must be Xbox Live friends). You can join upon your friends through Steam’s friends list.
- To send an Xbox Live friend request you will need to use the Game Bar, Xbox Companion app, or add them at Xbox.com
- When launching in Portuguese, Chinese, Japanese, or Korean the voice language pack may not install (Full KBA).
- If a capture card is set to the default audio input device, all PC audio will transmit over voice channel (Full KBA).
- Bluetooth headphones will prioritize communication audio after passing the main menu Full KBA).
- When moving the game’s window while in Fullscreen using the Windows, shift, and arrow keys it can cause the game to appear as a still image.
- Cutscenes during Tip of the Spear can see performance drops using AMD graphics cards.
- When trying to “Save As” File Share game types and maps that are not Halo: Reach they appear corrupted on relaunch of Halo: Reach. This is because you don’t have the content required to play them.
- Uninstalling the Steam version of the game with the Microsoft Store version installed will remove the Easy Anti-Cheat client and make the Microsoft Store game be unplayable. To resolve this please uninstall and re-install the Microsoft Store version.
- With the Duke control scheme Switch grenade is mapped to LB and Flashlight is mapped to RB
- When attempting to join friends using Steam’s friends list or overlay your party will not be brought with you. To alleviate, join friends through your Xbox Live Roster in game.
- Players who have picked up the active camo powerup are easier to see when moving on non-title update (vanilla) settings than title update (TU) settings
- When entering full screen for the first time if previously snapped to half of a screen on 4k monitors, the game will not display properly when entering full screen. Simply Alt + Enter to resolve this.
- There is no way to rebind the pause function
Halo: Reach (Xbox) Known Issues List - 12/3/19
Global Xbox
Halo: CEA
- Player’s character model appears to desync briefly when moving after an assassination.
- When using the narration feature, all menu options are not read for all screens.
- When playing Co-op or multiplayer, players will appear to play a falling animation when entering an elevator.
- When updating MCC on 12/3 and beyond, the local map and game type migration message can disappear for up to several minutes showing a black screen (Full KBA).
- A crash or soft lock can occur when signing out a 2nd/guest profile on the Seasons or Customization screen.
- Players are unable to join in progress for a Forge on any title.
- Campaign gameplay doesn’t pause if controller disconnects during loading screen and gameplay cannot be paused going forward. To get out of this state, please quit and relaunch the game.
Halo 2
- When playing a Halo CE custom multiplayer game, if the host leaves the game will end.
Halo 3
- Halo 2: Anniversary’s Stonetown map’s performance drops to 45 fps when staring at the fan.
- Halo 2 Classic audio is compressed compared to the original release, losing impact and fidelity.
Halo 4
- Audio is compressed compared to the original release.
- Aiming feels looser in MCC compared to the original release.
Won’t Fix and By Design Known Issues
- When reloading checkpoints, the title will crash: Please start the missions or playlists over to avoid these crashes. This is a side effect of several fixes made that required content rebuilds.
- The ability view screenshots from My Files and the ability to take screenshots have been removed from Theater mode.
- If you as a client disconnect from a custom match during loading, you can enter into multiple load screens without an error message.
- If two controllers are active and the primary disconnects, the 2nd controller becomes the active controller.
- With the Duke control scheme Switch grenade is mapped to LB and Flashlight is mapped to RB.
- Players who have picked up the active camo powerup are easier to see when moving on non-title update (vanilla) settings than title update (TU) settings.
General:
- Added Halo: Reach, a progression system, and seasonal unlocks.
- Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
- Fixed various stability issues throughout the title.
- Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
- Fixed an issue where settings changes made by guests while mid-game did not save.
- Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
- Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
- Added new background video to celebrate Halo: Reach's addition to MCC.
User Interface:
- Rebuilt the main menu and several other UI screens.
- Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
- Added behavior to display the current matchmaking status while within nested menus.
- Added a film duration element to the Theater menu.
- Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
- Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
- Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
- Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
- Fixed a number of syntax and capitalization inconsistencies throughout the menus.
- Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
- Added additional clarification to the tooltips for various settings.
- Corrected the header text on the Competitive Games screen.
- Fixed an issue where certain Campaign player stats weren’t displayed.
- Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
- Fixed an issue where co-op support was not consistently stated for Campaign playlists.
Matchmaking:
- Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
- Fixed an issue which was affecting skill sorting in social matchmaking.
- Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
- Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
- Made various polish improvements to game variants.
Halo: Reach legacy bug fixes:
- Built a new asynchronous network model for Firefight. More details are included in this blog post.
- Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
- Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
- Made three previously unskippable cinematics in The Long Night of Solace skippable.
- Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
- Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
- Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
- Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
- Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
- Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
- Fixed various issues on the Infection forge maps used in matchmaking.
- Fixed various exploits on the map Powerhouse in matchmaking.
- Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
- Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
Welcome to Reach.Not going to lie, this feels like hot garbage, at least the multiplayer does.
Are you saying this relative to the original release or is this your first time playing Reach?Just...everything about it. From the way it runs (even over 100fps), the way it sounds, the way it looks, the gameplay, can't remap voice or text chat, barely a second to pick a loadout or even see wtf they are in the 2 seconds I get before respawning... bah.
What's good about it? The menu music?
It's my first time playing Reach, and I echo these statements.Are you saying this relative to the original release or is this your first time playing Reach?
First time playing.Are you saying this relative to the original release or is this your first time playing Reach?
Good to know, thx!