Is it just me or does the guy talking in that clip remind anyone else of Mark Cerny in terms of his voice and cadence?We do have photo-realistic CG.
We just don't have CG that's photo-realistic 100% of the time. Certain things (environments, static objects) are regularly the product of photo-realistic CG. Other things (human faces, hair/fur, moving clothing) is more difficult. The same is true of real-time graphics rendering, but you could in theory have a game (such as a racing game) that omits the things that computer graphics struggles with.
That's not even in game, that's just a mode where it puts down a car and tries to render the lighting from the already taken real world image and put it on the car.
I'd have to be completely wasted, have my glasses off and be looking through a pair of panty hose to believe that was a real car.
Eh... PT has some pretty obvious shortcomings. Strange lighting, inaccurate reflections, and liberal use of chromatic aberration to smooth everything over. CA is pretty good for making graphics "pop", but while it kinda-sorta does qualify as photo-realism, CA-drowned graphics often don't hold up under scrutiny. Dying Light is an example of this.
Is that what its doing?! Lol, i hate racing games so the only shots i see of this game are on the resetera psn community, i just assumed it was all game... I stand corrected!
Yeah i thought the whole scene was rendered not just the car... Lol Thats on me since i dont follow racing games... Just the random screenshot here and there.
lol no ign has a video with a dev showcasing it before release. They just took irl photos of places and you can place cars which then the system will render in with the appropriate reflections. GT looks good but not that good lol
That makes more sense... I was seriously staring at the scenery trying to figure out how it looked so real... I was super impressed for a hot second.
So was I first time i saw it was in the screenshot thread, then someone told me and it made more sense.