- Apr 9, 2019
any word on when the game releases?
I think in one of the videos mentioned those enemies are meant to be early game fodder, and they're being coy about things later on so I'm at least expecting a few surprises in terms of what you're fighting by the end.Everything looks great but I'm still not feeling those wireframe humanoid enemies. I know its supposed to all within a virtual reality canonically but with everything else having a realistic physical appearance, those things just look blaringly out of place. Their other enemies (the headcrabs and cyborg zombies) look great.
Also that OT titles a long oof lol could have just made more succinct like |OT| Half Life Also or something
Same here! I’m definitely a little worried. But I hope it’s amazing.
To be fair, pre-purchase is not really normal on steam for a tiny dev Or indie games in general, that shouldn’t really be a barometer for game quality.
A VR game not getting reviews a day before or day of isn't new and it certainly doesn't mean anything. Most get gameplay or gameplay with impressions from VRuplaod or bigger vr youtubers up to a day before release (something earlier) sometimes reviews early sometime days after.
its like this with pretty much every VR game not really a say on the quality.
Asgard's Wrath didn't get many and that was a triple A VR game.
I tried to get code for review but didn't seem to get any returns.
To be fair it had a huge number of mock reviews from what I understand.
$30 is the US price. Steam supports regional pricing in roughly 40 territories, and SLZ opted to use Valve's recommended conversions, so the game's price ranges from ~$5.50 (Argentina) to ~$32 (Israel).
I wonder why they recommend turning it off?
This sounds like an easily patchable problem.From what I'm reading online you actually have to hold the grip button to hold your weapon in this game. It's not toggle. It's probably not a big deal with the Touch controllers (though still likely get tiresome) but those vive wands, holding that grip button the whole time would be awful.