BONEWORKS VR | OT | Smashing crates & mechanic headcrabs with crowbar before Half-Life VR. Crowbar is friend.

Arthands

Member
Oct 26, 2017
5,706

BONEWORKS Is a narrative VR action adventure using advanced experimental physics mechanics. Dynamically navigate through environments, engage in physics heavy combat, and creatively approach puzzles with physics.
Play through the game's mysterious narrative and explore the deep inner workings of the Monogon Industries' artificial intelligence operating system; Myth OS.

ATTENTION: This game demonstrates advanced VR mechanics and concepts, players are recommended to have previous VR experience and understanding of common VR gameplay principles before proceeding.




GENERAL INFO
Developer: Stress Level Zero
Publisher: Stress Level Zero
Release Date: December 10th 2019 (10AM PST)
Genre: Action/Simulation/Adventure/VR
Supporting VR Headsets: Valve Index | HTC Vive | Oculus Rift | Windows Mixed Reality
Release Platform:
Steam
Price: 30$ game | 40$ deluxe (game + OST)



COUNTDOWN TO RELEASE




GAME FEATURES

  • Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want.
  • Combat: Approach combat in any number of ways you can think of following the physical rules of the game's universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities.
  • Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.
  • Interaction: Hyper realistic VR object and environment interaction.
  • Story: Play through the game's mysterious narrative and explore the deep inner workings of the Monogon Industries' artificial intelligence operating system; Myth OS.
  • Character Bodies: Accurate full IK body systems built from the ground up provide a realistic looking body presence and allow for a maximum level of immersion with physical interaction in the game space.


SYSTEM REQUIREMENTS



VIDEOS


SCREENSHOTS


LINKS

Steam Page
Steam Page (BONETONES - Official BONEWORKS OST)
Stress Level Zero


BONETONES - Official BONEWORKS OST
Complete original soundtrack to Boneworks, totaling over two full hours of analog synth goodness. (Any additional songs written for the game and added post launch WILL be included in future updates).
RECOMMENDED USE: For content creators (Streamers / Youtubers), we recommend turning off the in game music for editing, then using the songs from this soundtrack to overlay in your videos for continuous music.
RECOMMENDED USE: Everyone else, enjoy!

Track Listing
0. Bone Theme - 04:48
1. Bone Rhapsody - 02:08
2. Ambient Existence - 04:27
3. Who Am I - 04:54
4. Ambient_A - 04:30
5. The Museum - 02:24
6. Ambient Travel - 03:16
7. Analog Sunrise - 03:54
8. Runoff - 03:35
9. Null - 03:39
10. Bone Battle - 02:42
11. Sunset Arthur - 2:11
12. Deep Dive - 02:57
13. Subtle Aggression - 03:13
14. MythOS - 03:49
15. What Am I - 03:46
16. House of Monogon - 03:00
17. Constant Rising - 00:59
18. Opera De Ossium - 05:12
19. Opera De Ossium (Synth) - 5:12
20. Fantasy Bone Arena - 04:05
21. Bad Fantasy - 03:09
22. Midnight Void - 02:46
23. Spectrum Omega - 02:58
24. Midnight Void Dark - 02:46
25. Light Shine Through - 04:27

BONETONES AMBIENT (EXTRA)
1. Atlantis Crossing - 04:21
2. Monodrone - 07:25
3. Electric Breathing - 01:05
4. Electric Humming - 00:51
5. Layered Darkness - 00:30
6. Subhall - 01:06
7. Redflag - 03:05
8. Void Flutes - 06:37
9. Tunnels - 01:19
10. Underwul - 09:59

Credits
Written and Produced by: Michael Wyckoff
Additional Performances by: Jonathan LaMarche, Tim Na, Hadrian Mcquaid, Mike Cooper
Ambient tracks by: Alex Knoll


RECEPTION
UploadVR 4 out of 5 Stars


FAQ
(To be Updated)

 
Last edited:

tulpa

Member
Oct 28, 2017
3,067
Can't wait! I hope all the mechanics work well with my Odyssey+, I know they say it supports Windows MR but I'm still a bit nervous.
 

Jtwo

Member
Oct 25, 2017
912
w00t! Can’t wait to have something to really use the Knuckes!
I wish it was up for pre-order
 

Sabot

Member
Oct 31, 2017
1,344
Was kinda hoping for review code to be out there, get some of the larger outlets to review it before it comes out for extra exposure.
 

vestan

Member
Dec 28, 2017
13,430
I'm going to save my Boneworks playthrough for when I eventually get a Valve Index down the line. Excited to read some impressions though, especially from those who will be playing with the Index controllers.
 
Oct 25, 2017
760
Really curious to see how this plays on with the Oculus Touch controllers. Also wish Oculus would release their official Link cable already.
 

SleepSmasher

Member
Oct 27, 2017
1,775
Australia
Day one but a shame graphics have been downgraded from the original reveal if compared with the release trailer. Shadows are basically non-existent now.
 

Alucardx23

Member
Nov 8, 2017
2,354

BONEWORKS Is a narrative VR action adventure using advanced experimental physics mechanics. Dynamically navigate through environments, engage in physics heavy combat, and creatively approach puzzles with physics.
Play through the game's mysterious narrative and explore the deep inner workings of the Monogon Industries' artificial intelligence operating system; Myth OS.

ATTENTION: This game demonstrates advanced VR mechanics and concepts, players are recommended to have previous VR experience and understanding of common VR gameplay principles before proceeding.



GENERAL INFO
Developer: Stress Level Zero
Publisher: Stress Level Zero
Release Date: December 10th 2019 (10AM PST)
Genre: Action/Simulation/Adventure/VR
Supporting VR Headsets: Valve Index | HTC Vive | Oculus Rift | Windows Mixed Reality
Release Platform:
Steam

COUNTDOWN TO RELEASE



GAME FEATURES

  • Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want.
  • Combat: Approach combat in any number of ways you can think of following the physical rules of the game's universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities.
  • Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.
  • Interaction: Hyper realistic VR object and environment interaction.
  • Story: Play through the game's mysterious narrative and explore the deep inner workings of the Monogon Industries' artificial intelligence operating system; Myth OS.
  • Character Bodies: Accurate full IK body systems built from the ground up provide a realistic looking body presence and allow for a maximum level of immersion with physical interaction in the game space.

SYSTEM REQUIREMENTS


VIDEOS


SCREENSHOTS


LINKS

Steam Page
Stress Level Zero

RECEPTION
(to be updated)

FAQ
(to be updated)

This game caught my attention since day one, I'm in.
 

Triscuitable

Member
Oct 27, 2017
3,395
This is definitely gonna be something I'm picking up when I get a Rift S after Christmas.

C'mon, Christmas bonus.
 

JaseC

Member
Oct 25, 2017
5,158
Western Australia
A lot of VR games tend to not have pre-order functionality. You gotta wait until it releases.

Why? I have no idea, but it's dumb.
Indie titles in general don't have pre-orders on Steam as Valve recommends against offering a pre-purchase if you don't have the means to keep the game in the public eye in the run-up to release. The Steamworks documentation actually says "we do not support running a pre-purchase except in a few rare cases with partners with which we have a well-established relationship and that have a proven track record on Steam", but I believe this refers to setting up pre-orders via the Steamworks site as Valve will oblige if you ask (e.g. Neat Corporation is doing a pre-order for Budget Cuts 2 despite the game being only its third release).
 
Last edited:

Shadow

Member
Oct 28, 2017
1,520
Gonna be fun. Wish I could have afforded the Knuckles(edit: Index controllers) to get the full experience, but it should be fun with the Vive wands too.

Hopefully my 6600k will keep up since it looks to be the minimum.
 
Last edited:

Shryke

Member
Oct 26, 2017
399
Oh I want to try this. Just got a Rift S last week so I do hope it works with this.
 

Kschreck

Banned
Oct 27, 2017
2,166
Pennsylvania
Ordered a Valve Index kit to give all this VR stuff a go. Hope it's as cool as it looks. Half-Life: Alyx finally sold me to try VR out.
 

RCSI

Avenger
Oct 27, 2017
482
This year I have been waiting a week or two before deciding to purchase games, but I'm feeling the draw with this one. I'll purchase it two days* after release.

*Or sooner.
 

MagnusGman

Avenger
Oct 25, 2017
559
Dallas
Got my knuckle controllers all ready to go. Wish I could have picked up an Index before launch, but Valve won't restock the standalone headset >:C

Either that or they put them up and they sell out super quick. I don't have time to refresh Steam all day damnit!

Super hyped.
 

flipswitch

Member
Oct 25, 2017
1,527
Should work just fine
Don't see why not. Oculus Link is essentially tethered streaming, so if a game supports the Rift, it also supports a "linked" Quest.
Quest through a Link is treated as if you were playing on a Rift S, so it should be fine.
Ok. Cool. But the reason I asked is I remembered reading that link isn’t compatible with all games
 
Oct 27, 2017
1,299
Holy hell. Grabbing the enemy out of mid air, then slamming them into a wall to kill it. Incredible. I’m *so* jealous of you PCVR users. I only have PSVR. I know one day it’ll be on this level, but still, that trailer was incredible. That is what VR should be like, true 100% interactable with everything.
 

MrBob

Member
Oct 25, 2017
3,129
Holy hell. Grabbing the enemy out of mid air, then slamming them into a wall to kill it. Incredible. I’m *so* jealous of you PCVR users. I only have PSVR. I know one day it’ll be on this level, but still, that trailer was incredible. That is what VR should be like, true 100% interactable with everything.
I have a feeling PSVR2 is going to be a huge upgrade over PSVR, including controllers. So you might get ports of Boneworks and HL:A whenever the new headset comes out. Might be years down the road but it will probably happen.
 

Meech

Member
Oct 29, 2017
117
So hype for this! I feel I’m going to be spending a lot of time in the Sandbox Mode.
 

IMACOMPUTA

Member
Oct 27, 2017
1,244
Got my knuckle controllers all ready to go. Wish I could have picked up an Index before launch, but Valve won't restock the standalone headset >:C

Either that or they put them up and they sell out super quick. I don't have time to refresh Steam all day damnit!

Super hyped.
Same exact boat as you. Using the OG Vive with index controllers for now.

I HAVE refreshed steam all day for the past week and a half, and have never seen the standalone headset come into stock.

:/